Clicking and tracing water bodies is time that could be better spent elsewhere, like focusing on the story!
I've spent far too long tracing map features in foundry, 'obvious' ones like water bodies should be automated, I really dont' want to be clicking round multiple water bodies to set up each new map - this module does this task quickly with flood fills, including shift add and ctrl delete sections and undo as you go!
On top of that you can select the water shader behaviour to match what the water body should be doing, e.g. coast line, river, undergournd lake
Speeds up and simplifies water effects on your maps
- Flood fill areas to mark as water regions
- Select water shader behaviour (e.g. Ocean, River, Lake)
- Tokens interact with water bodies leaving wakes and sloshes as they stand in water

Needs these things:
- Foundry v13+
- Needs Ionrift Library
Optionally pairs with:
- Ionrift Resonance; sound hooks for your own water splashes when tokens interact
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