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Ionrift: Daggerheart Animator

An Add-on Module for Foundry Virtual Tabletop

Author: IonRift Project: Source Foundry Versions 10+ (Verified 13) Last Updated 2 weeks ago

This package contains art, text, or software code produced using generative AI.

Coding Assistance: The JavaScript code for this module was developed with the assistance of AI. All logic has been manually reviewed and verified.

Connects Daggerheart attacks to Automated Animations.

Most Daggerheart monster attacks (Claws, Bite, Slam) aren't real Items in Foundry — they're text entries on the sheet. Automated Animations can't detect them because no item hook fires during the roll. This module constructs a temporary weapon during the attack, which lets animation hooks trigger normally.

Daggerheart attack with automated animation

 

How it works

 

Setup

  1. Install Automated Animations and Daggerheart.
  2. Install this module.
  3. Open Automated Animations → Global Automatch → add entries for common attack names (Claws, Bite, Slam, Melee).
  4. Roll an attack. Animations fire.

Requirements

Links

Supported Game Systems

  1. Daggerheart

    Latest Version: Version 1.8.0 Last Updated 2 hours, 11 minutes ago

Categories

Available Versions

  1. Version 1.0.11

    2 weeks ago
    Foundry Version 12+ (Verified 13) Manifest URL Read Notes
  2. Version 1.0.10

    2 weeks, 5 days ago
    Foundry Version 12+ (Verified 13) Manifest URL Read Notes
  3. Version 1.0.9

    2 weeks, 5 days ago
    Foundry Version 12+ (Verified 13) Manifest URL Read Notes
  4. Version 1.0.8

    1 month ago
    Foundry Version 12+ (Verified 13) Manifest URL Read Notes
  5. Version 1.0.7

    1 month ago
    Foundry Version 10+ (Verified 13) Manifest URL Read Notes
  6. Version 1.0.6

    1 month ago
    Foundry Version 10+ (Verified 13) Manifest URL Read Notes
  7. Version 1.0.5

    1 month ago
    Foundry Version 10+ (Verified 13) Manifest URL Read Notes
  8. Version 1.0.4

    1 month ago
    Foundry Version 10+ (Verified 12) Manifest URL Read Notes