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Coding Assistance: The JavaScript code for this module was developed with the assistance of AI. All logic has been manually reviewed and verified.
Connects Daggerheart attacks to Automated Animations.
Most Daggerheart monster attacks (Claws, Bite, Slam) aren't real Items in Foundry — they're text entries on the sheet. Automated Animations can't detect them because no item hook fires during the roll. This module constructs a temporary weapon during the attack, which lets animation hooks trigger normally.

How it works
- Temporary item construction — when a Daggerheart attack rolls, the module creates a short-lived weapon item matching the attack name. Automated Animations sees the item and fires the corresponding animation.
- Zero configuration — no settings, no mapping UI. Install, enable, and animations work.
- Global Automatch compatible — add attack names (Claws, Bite, Slam) to Automated Animations' Global Automatch list. The module handles the rest.
Setup
- Install Automated Animations and Daggerheart.
- Install this module.
- Open Automated Animations → Global Automatch → add entries for common attack names (Claws, Bite, Slam, Melee).
- Roll an attack. Animations fire.
Requirements
- Automated Animations
- Daggerheart system
Links