Bring Fishing to your 5e Tabletop World!
A babbling brook, a deep lake, the foliage of the swamp, a desert whirlpool, a lava river from hell… In each of these areas, a noble angler casts their line in the hopes of catching something extraordinary. Anglers explore every corner of the vast world, aspiring to fish up a big one, whether it be for sustenance, to find a fabled material to create a powerful item, or simply bragging rights to tell a fisherfolk’s tale like no other.
Written for both players (often referred to as “anglers” in this book) and GMs, this book offers an expanded ruleset for fishing and the activities around it, such as carving and crafting. Everything is built to be compatible with fifth-edition TTRPG systems, along with other supplemental information such as subclasses, magic items, and new creatures. It also includes a number of Combat Creatures that may interrupt your peaceful outing by the lake.
- Fishing, Carving, and Crafting Systems for 5e games, with a modular ruleset!
- 200+ Fish to catch, spanning over 12 Environments, with rules on creating your own fish and lunkers!
- 4 new Folks (Races), with a combination of 10 new Folklores (Subraces)
- 12 new Subclasses
- 100+ new items
- ...and so much more!