HârnMaster 3 Automation for Foundry VTT
With this module installed, there is no need to remember to mark actors as defeated when they fail their shock rolls. This module will automatically mark the actor as defeated and put the dreaded skull icon over its token.
Also, when an actor fails its stumble for fumble roll, an icon is added to the token in the upper left to remind the player that the actor's next action needs to be to recover from that mishap.
Lastly, this module will automatically increment a Shek P'var's fatigue every time he or she casts a spell and doesn't get a critical success. On critical failures, the player or GM is reminded of an optional rule of rolling on a critical spell failure table.
This is all done automatically with no need for preferences, settings or other customization.
🛑 Please note: If you have followed my tutorial or otherwise installed the example macros, you should uninstall them. Otherwise you risk effects being applied twice and having very tired mages. :D
Use FoundryVTT Add-on Module page to install this manifest: https://github.com/scooper4711/hm3-automation/releases/latest/download/module.json
Shock Failure Automation
If an actor fails a shock roll, it will automatically be marked as 'defeated' and a Skull icon will appear over its token.
If there is active combat, then the actor will be highlighted in red in the combat tracker and should appear as dead there.
The actor also gets an Active Effect of 'Dead' added to its effects. This Active Effect remains until removed.
Stumble Failure Automation
If an actor fails a stumble roll, it will automatically be marked as 'prone' and get an Active Effect of Prone and its associated icon.
This Active Effect will automatically be disabled after the Actor's next turn. The intent is that the icon serves as a reminder to the player that they must spend one round getting back up from prone.
The Active Effect will remain in the Actor's Effects tab. You may delete it if you want. If the effect isn't there next time the actor stumbles, a new effect will be created.
Fumble Failure Automation
If an actor fails a fumble roll, it automatically gains an active effect of "Fumble". This active effect will automatically be disabled after the player's next turn.
The Active Effect will remain in the Actor's Effects tab. You may delete it if you want. If the effect isn't there next time the actor fumbles, a new effect will be created.
Shek P'Var Fatigue Automation
Whenever a spell is cast, depending on the roll result, fatigue will be added to the actor casting the spell.
- house rules for spell fatigue, e.g. low level spells don't cost fatigue
- Fatigue that auto-expires 10 minutes after getting it