Augur: Hexlands is a hex map generator and editor for Foundry VTT. Generate entire regions, then refine them by painting terrain, roads, and rivers directly onto the map. Choose original tile artwork, an illustrated adventure-map look, or a combination of both.
Three Map Styles:
- Original: Detailed terrain artwork with multiple visual variations.
- Illustrated: Hand-drawn terrain features over biome-colored hexes, giving your region an old-school adventure-map feel.
- Mixed: Original land artwork combined with illustrated water and other liquids.
Switch styles from the Generator or Editor, including on existing Hexlands maps. Your terrain, edits, roads, rivers, and coasts remain intact. The GM chooses the style, and the selection is saved per scene and shared with every connected player.
Paper Grain and Animated Liquids:
Add a textured, printed-map finish with optional Paper Grain, or bring illustrated liquids to life with Animate Liquids. Gentle ripple patches move across small groups of neighboring hexes, with calm pauses between them. Both effects can be enabled independently in Illustrated and Mixed styles.
Procedural Generator:
Create unique hex maps with a single click. Layered noise maps produce terrain with varied elevation, water, and vegetation distribution. Adjust the settings to shape a region around your campaign, or try a new seed for a different landscape.
10 Distinct Biomes:
Generate maps across 10 biomes, from Frozen landscapes and Boreal forests to Jungles, Deserts, Volcanic regions, Wastelands, and corrupted Tainted lands. Each biome has its own terrain logic and visual identity. Illustrated palettes distinguish the landscapes through color, including fiery volcanic liquids and toxic green waters.
Combine Biomes in One Region:
Use Advanced Terrain: Biome Regions to combine different biomes within the same map. Keep your primary biome in the interior, choose other biomes toward the northern, southern, eastern, or western edges, and control how far they reach into the region. Build a frozen north above tundra and boreal forest, or try an unusual combination for a fantasy setting.
Map Archetypes:
Generate different kinds of regions depending on the campaign you want to run. Hexlands supports mainland maps, mountain ranges, basins, islands, archipelagos, and crescent atolls.
Coasts, Shapes, and Scale:
Add coastlines to one or more sides of land maps, or build island layouts. Generate maps in rectangular, hexagonal, circular, square, or icosahedral-style shapes, with flexible size controls for small adventure regions and larger overland areas.
Terrain and Seed Control:
You have two ways to work with the generator:
- New Seed: Randomize the seed to generate a different landscape.
- Apply Changes: Adjust water level, mountains, vegetation, biome, and other settings using the same seed to refine the result.
Rivers:
Generate rivers automatically as part of map creation. Rivers generally begin in higher terrain and flow toward lakes, coastlines, or other water features, creating regional landmarks and natural borders. After generation, extend, reshape, or remove river sections directly in the Editor.
The Hex Editor:
Refine a generated map or build one from scratch. Select a biome and terrain type, then drag to paint individual hexes directly onto the canvas. Tile variations keep the terrain visually varied as you work.
Expand forests, add mountains, open waterways, and draw roads to connect the places your party will explore. Paint in any map style and switch between them whenever you want. Your edits carry across all three styles.
Human Art:
The Original tileset features terrain artwork by David Baumgart, with multiple visual variations across terrain types.
The Illustrated style uses hand-drawn features from Thomas Novosel’s Strange Tiles, combined with Hexlands’ biome palettes and optional paper grain. Mixed brings both artists’ work together on the same map.
Foundry Integration:
- Foundry Tiles: Generated terrain is stored as native Foundry Tile documents. Switching map styles preserves the underlying terrain and its editing data.
- Fog of War and Vision: Configure token vision and fog of war for exploration. A token with vision can reveal the surrounding terrain as your players travel.
- Automatic Scene Configuration: Hexlands handles scene resizing, grid alignment, and tile placement, with 6 miles per hex by default.
- Dedicated Tool Controls: Access the Generator, Editor, and Inspector from the Augur Tools control group on the left toolbar.
- Compatibility: Supports Foundry VTT V13 and V14. Requires Augur: Nexus.
Ideal For:
- Hex-Crawl Campaigns: Create wilderness regions for exploration, with editable terrain and Foundry’s fog of war.
- Worldbuilders: Generate the broad geography, then paint in the details that make the region yours.
- Game Masters: Prepare adventure regions or generate new territory when your players go off the beaten path.
- Solo Players: Pair Hexlands with your favorite oracle or solo engine for procedural exploration.
Start with generated geography, then shape it around your adventure: a volcanic peak in frozen tundra, an oasis in a desert, or a tainted forest spreading across temperate hills.