
Features & Usage
Hover over a token to see a estimate of their health. Check out the module's settings for ways to customize its looks, when it is displayed and set different estimates for different types of actors.
Help
Health Estimate supports over 40 different systems and attempts to be as system-agnostic as possible. There are too many to list them all.
By default, if your system has a primary attribute set to the HP stat (e.g. game.system.primaryTokenAttribute), Health Estimate will use and might work without requiring any setup. Results may vary if there are extra stats or if certain actors don't use that attribute.
If it doesn't work right out of the box, you can set the Hit Points Attribute Data Path and Fraction Equation module settings to fit your game. If even then it won't work as expected, consider opening an issue on the module's repo.
This module does not do that. The module shows "Dead" over defeated tokens and that skull icon is the original "Defeated" overlay when a token is set as defeated in combat.
Create an estimate at 100% with an empty label or set the last estimate's to 99.9%.