A simple module for showing estimated health levels of tokens, similar to original Baldur's Gate games. Comes with a wide array of options to customize its behavior.
Main Feature
Hover over a token to see a estimate of their health. You can customize how it appears, be it to always be shown or only during combat, to the estimate's label and percentages it shows up.
Additional Features
- Output Estimate Changes to Chat. You can set for estimate changes to be sent as chat messages on the module's settings.
- Token Configuration. You can set for estimates of a specific token to be hidden from users on the Token Configuration, mark them as dead for estimates, or hide their names for the Chat Output.
- Keybinds You can set keybinds on the Configure Controls window to toggle the token configurations mentioned above.
Help
Health Estimate supports over 40 different systems and attempts to be as system-agnostic as possible. There are too many to list them all.
By default, if your system has a primary attribute set to the HP stat (e.g. game.system.primaryTokenAttribute), Health Estimate will use and might work without requiring any setup. Results may vary if there are extra stats or if certain actors don't use that attribute.
If it doesn't work right out of the box, you can set the Hit Points Attribute Data Path and Fraction Equation module settings to fit your game. If even then it won't work as expected, consider opening an issue on the module's repo.
This module does not do that.
Create an estimation with the last estimate's percentage set to at most 99.