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Haywire

A Game System for Foundry Virtual Tabletop

Author: Ricco Project: Source Foundry Versions 13.351 to 13.999 (Verified 13.351) Last Updated 5 days, 14 hours ago

This package contains art, text, or software code produced using generative AI.

I developed the entire system using IA with class related development (everything is a class, have heritage and mutable)

Code optimization has been made in all phase of the system.

Thinking and features test made by humans.

HAYWIRE is a fast paced, class based, tactical skirmish scale game for both solo and coop play

set in the modern days.

 

It is an asymmetric game in which players control an assaulting team which is aware of the

enemy presence. It is generally a well trained force but comes in low numbers. On the opposing

side the AI (Artificial Intelligence) opponent referred to as the OPFOR (Opposing Force) is

considered as the defending team and is unaware of the enemy presence. They are controlled

by some basic movement until the alert is raised, after that, a set of rules written on each class

card will dictate their behavior. In most cases the enemy faction are way less trained than the

assaulting team but they are way more present on the board.

 

Official youtube channel : https://www.youtube.com/@HaywireWargame/featured

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Available Versions

  1. Version 0.201

    5 days, 14 hours ago
    Foundry Version 13.351 - 13.999 (Verified 13.351) Manifest URL Read Notes