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Group Tokens

An Add-on Module for Foundry Virtual Tabletop

Author: Mestre Digital Project: Source Unreleased Last Updated 1 week, 3 days ago

This package contains art, text, or software code produced using generative AI.

Group Tokens for Foundry VTT

Merge any group of tokens into a single leader token and split them back apart with one click. Perfect for traveling parties, NPC squads, escort missions, or any set of tokens that should move as one.


Quick Start

1. Create a Group

  1. Select 2 or more tokens on the canvas.
  2. Right-click any of them and click the Group Tokens icon in the Token HUD (right column).
  3. Click Create Group.
  4. Pick which token will be the leader — it stays visible when the group is collapsed; every other token hides behind it.

2. Group / Ungroup (Toggle)

Right-click the leader token → Group Tokens icon → Toggle Group.

The module auto-detects the current state, so you only need one button.

3. Get Over Here!

After ungrouping, members may be scattered across the map. Right-click the leader → Get Over Here! to call them back. They walk toward the leader using A* pathfinding that respects walls.

4. Get in Position!

Right-click the leader → Get in Position! to spread members into a circle formation around the leader. The radius is configurable in Actions & Sounds settings (default: 30 grid cells).

5. Save & Load Formation

Once your members are arranged exactly where you want them:

  1. Right-click the leader → Save Formation — stores each member's position relative to the leader.
  2. Later, right-click the leader → Load Formation — members walk back to their saved spots using the same animated pathfinding as Get Over Here.

The Load Formation button only appears after a formation has been saved. Formations persist across sessions.

6. Add or Remove Tokens

7. Dashboard

Open the Dashboard from the Token HUD (every context menu has an Open Dashboard button) or from Module Settings → Configure Groups.

From the Dashboard you can:


Scene Transfer

Groups can be moved between scenes in two ways:

  1. Copy / Paste — copy the leader token and paste it into another scene. The module intercepts the action, shows a confirmation dialog, and transfers all members automatically.
  2. Dashboard — click the Transfer button next to any group and pick a destination scene.

All token data (HP, items, active effects on unlinked tokens) is fully preserved. Tokens are removed from the origin scene after a successful transfer. Groups arrive in collapsed (crunched) state — ungroup at the destination to spread members out.


Kill them All!

Send group members to attack GM-targeted enemy tokens directly from the canvas:

  1. With the group ungrouped, target one or more enemy tokens as the GM.
  2. Right-click the leader → Group Tokens icon → Kill them All!
  3. A slider dialog opens — choose how many members to send (1 to all visible members).
  4. Members animate toward the targets using the same pathfinding as Get Over Here.
    • 1 target — all selected members cluster around it.
    • Multiple targets — members are distributed round-robin across each target.

The button only appears when the group is ungrouped and at least one GM target is set.


Sounds

Open Module Settings → Actions & Sounds to configure:

Setting Description
Gather Speed How fast members walk during Get Over Here / Load Formation (fastnormalslow)
Get in Position Radius Circle radius in grid cells (3 – 100, default 30)
Audio — Get Over Here Sound effect when gathering members
Audio — Get in Position Sound effect when spreading members
Audio — Load Formation Sound effect when loading a formation
Audio — Group (Crunch) Sound effect on group collapse
Audio — Ungroup (Explode) Sound effect on group expand
Audio — Kill them All Sound effect when sending members to attack targets

Visual Markers

The module draws small badges and colored borders on group tokens so you can tell at a glance who belongs to which group:

These markers are visible to the GM only and update automatically as tokens are added, removed, or moved.

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