A dice security module which routes all async dice rolls through the GM's machine (using socket communication) and then returns the result to the PC machine. Rolls posted that aren't modified are given a "Roll Verified" stamp of approval at the top of the message in which they're used, while suspicious rolls are flagged. Does not monitor synchronous rolls such as inline rolls using double brackets.
Should work in the majority of systems so long as their roll messages include a Roll object and utilize asynchronous rolling.