Ginzzzu’s Stickers is a system-independent module for Foundry Virtual Tabletop 14 that turns Journal pages into interactive sticky notes displayed directly in the game interface.
Use stickers to prepare sessions, keep NPC notes, track clues and tasks, organize locations and encounters, attach information to scenes or tokens, and reveal either the entire sticker or only selected parts to players.

- Create a blank sticker or start from a built-in template:
- Location
- NPC
- Combat
- Session Prep
- Blank Sticker
- Scene Plan
- Clues
- Tasks
- Important
- Edit the title and content directly on the sticker.
- Save with
Ctrl+S, the confirmation button, or by clicking outside the editor. - Change sticker color, bold-text marker color, text size, width, and height.
- Add checklists and Foundry document links.
- Assign up to five semantic labels to a sticker.
- Collapse, lock, duplicate, hide, restore, or delete stickers.
The GM can create reusable templates from any finished sticker:
- Open the sticker’s three-dot menu and choose Save as Template.
- Enter a separate template name. The sticker title itself is also preserved for stickers created from that template.
- Saving under the name of an existing custom template offers to replace its content and appearance after confirmation.
- Built-in templates cannot be overwritten, renamed, or deleted.
- Open Manage Templates from the Stickers controls to:
- change template order by dragging;
- hide templates from the Create Sticker menu;
- rename custom templates;
- delete custom templates after confirmation.
- Deleting a template does not change stickers that were already created from it.
A custom template stores:
- sticker title and content;
- color and marker settings;
- font size;
- labels and icon;
- width and height.
A template does not store:
- screen or map coordinates;
- scene assignments;
- token or actor bindings;
- sharing state or recipients;
- collapsed, locked, or other temporary workspace state.
Checklist completion is cleared when a template is saved. Every sticker created from any template starts as an On Screen sticker and can be anchored to the map afterward if needed.
A sticker can be placed in one of two modes:
- On Screen — stays in the interface while the map is panned or zoomed.
- On Map — is anchored to scene coordinates and moves and scales with the canvas.
Use the placement icon before the sticker title to switch between the two modes.
Map stickers remain above the game canvas but below Foundry’s right sidebar and other interface panels. Screen stickers remain interface overlays.
- Show a sticker on every scene or only on selected scenes.
- Search scenes by name.
- Browse scenes grouped by Foundry folders.
- Map stickers store a separate position for each assigned scene.
- Open a searchable catalog of all stickers.
- Filter by scene assignment, label, placement type, visibility, collapsed state, or token binding.
- Focus a sticker from the catalog without rebuilding the rest of the workspace.
- Automatically arrange visible unlocked stickers as:
- grid;
- cascade;
- left or right columns;
- collapsed row along the top or bottom edge.
- Select and move several stickers as a group.
- Bring off-screen stickers back into the visible workspace.
- Share a sticker with every player or only selected recipients.
- Send a separate read-only copy without granting access to the service Journal.
- Share:
- the full sticker; or
- only selected sections and checklist items.
- Reveal or hide sections directly from the GM sticker while sharing is active in partial mode.
- Hidden content is filtered before it is sent to players.
- Players may collapse or locally dismiss a shared sticker.
- The GM can show it again or remove it from all recipients.
The eye button in the quick-action row opens sharing settings. Right-clicking an active eye removes the sticker from players after confirmation.
A sticker can be linked to specific tokens or to an actor, including future tokens created from that actor.
Available binding modes:
- Link only — keeps the relation without changing sticker visibility.
- Token present — shows the sticker while a linked token is present on the scene.
- GM selected — shows the sticker when the GM selects a linked token.
- Player clicked — shows an authorized shared sticker when a player clicks a linked token.
Additional tools include:
- drag a token or actor onto the chain button to open binding settings;
- add controlled tokens;
- jump to a linked token;
- show connector lines never, on hover, or always;
- display a ring at the linked token;
- follow an off-screen arrow to the token.
The chain button opens binding settings. Right-clicking an active chain removes all bindings after confirmation.
- Enable the module in your world.
- Open Game Settings → Configure Settings → Module Settings.
- Open Ginzzzu’s Stickers → Sticker Journal.
- Select an existing Journal or create a dedicated service Journal.
- Choose how new and existing sticker pages should be organized.
Ordinary pages in the selected Journal are not modified. The module manages only pages marked as stickers, template pages, and its own service section pages.
- Sticker pages can be organized into service sections according to their labels.
- Built-in and custom templates are stored as separate Journal pages under the dedicated Templates section.
- Template pages are not shown as normal stickers and are never sent to players.
- When existing stickers are moved to another Journal through the module settings, only sticker pages are moved. Template pages remain in their original service Journal, and the module continues using that Journal as template storage.
- Do not delete the Journal that stores templates unless those templates are no longer needed.
- Select Stickers in the scene controls.
- Click Create Sticker and choose a visible template.
- Double-click the title or content to edit.
- Use the quick-action row:
- placement icon — switch between screen and map placement;
- eye — configure player sharing;
- chain — configure token or actor bindings;
- scene icon — assign scenes;
- label icons — add or remove labels.
- Open the three-dot menu for appearance, checklist, Journal, duplication, template, visibility, and deletion commands.
- Use Sticker List to search and manage the whole collection.
- Use Automatic Layout to clean up the current workspace.
- Prepare and format an ordinary sticker.
- Open its three-dot menu and choose Save as Template.
- Enter the template name and confirm.
- Open Manage Templates to reorder it, hide it from the creation menu, rename it, or delete it.
- Create a new sticker from the template. It appears as an On Screen sticker and can then be anchored to the map manually.
The GM can create and edit stickers, create and manage templates, assign scenes, configure bindings, share content, control partial visibility, and organize the sticker Journal.
Players cannot create stickers or manage templates. They receive only read-only copies explicitly shared with them. They can collapse a sticker, interact with visible checklist items, or hide the copy locally. They do not receive access to hidden sections, unrelated GM notes, templates, or the service Journal.
- Foundry Virtual Tabletop: 14
- Game systems: system-independent
- External dependencies: none
- Languages:
- English
- Russian