
The scout went ahead. Now only the scout remembers the map.
Foundry's fog is a single shared memory: one player explores, everybody sees. Which is fine, until the rogue splits off and you have to ask the other four to pretend they don't know what's around the corner. That never works.
- Per-user fog memory — you decide, user by user, who keeps what they've seen and who walks in blind.
- Non-destructive — unchecking someone freezes their saved exploration instead of wiping it.
- Share the map — copy one user's explored fog onto the rest of the party, in one click, when the fiction says the information travelled.
- Safe default — installing it changes nothing until you uncheck somebody.
- Split parties, scouting runs, teleports, divination — they finally work the way the fiction says they do.

Same scene, same moment. Left: the player who scouted ahead. Right: everybody else.
No system dependency · Foundry v13–v14 · English and Spanish · MIT.
Made by Bárdica — free tools, printable cards and daily games for GMs, in Spanish and English. → bardica.ar