Author: gambitProject Source Foundry Versions 12.328 to 13.999 (Verified 13.345)
Last Updated 2 months, 2 weeks ago
Gambit's Emote Bar
Bring your tokens to life with dynamic emote animations at your fingertips. You can choose from built-in emotes, craft your own, or set up automated triggers to add theatrical flair to every session. Elevate your storytelling with expressive emotes, right in the Foundry VTT Token Controls menu!
Supporting The Module
This module adds emotes accessible via the Token Controls bar that players/gms can use whenever they want to have some fun! An emote can be applied to multiple tokens at once as long as they are owned, so if the GM wants to emote surprised on a pack of baddies that can be done as well. All animations use the brilliant Sequencer module.
Full credit to Eskie (eskiemoh) who is the co-author of this module and the original creator of these animations! You can join their discord here for many more excellent animations such as spell effects, movement, etc!
Create your own custom macros controllable through the bar (alongside the default emotes)
Add specific triggers for any emotes (ex. trigger On Long Rest, On Combat Start, On HP % Threshold, etc)
API for playing any emote, which you can use if the trigger system doesn't have what you're looking for
Add custom sounds to your emotes, with optional functionality to allow players to customize those as well
Hide/Unhide functionality for all emotes per player
Configure Offsets allowing each user to input specific locations on a token that certain emotes will use when necessary (ex. eye location)