Journal Fronts
Create Adventure Fronts and Campaign Fronts right inside Foundry Journal Entries. The idea comes from Dungeon World, but the module itself is system-agnostic — it doesn't touch any system's rules, so you can bring the concept of Fronts into any game to keep your world moving with its own agenda, even when the players aren't looking.
What you get
- Two Front types. Campaign Fronts hold the big picture; Adventure Fronts can link to a Campaign Front, and each Campaign Front automatically keeps a live list of its linked Adventures.
- Danger cards. Each Danger has a name, a type and impulse (pick from built-in Dungeon World categories or write your own), a set of GM moves, Grim Portents you can check off as they happen, and an Impending Doom. Cards flip to show their moves at the table.
- Cast tied to your world. Drag an Actor or a Scene straight onto a cast slot to link it — its portrait/token art comes along for the ride.
- It's a real Journal Entry. Every Front gets an Overview page (a readable narrative summary you can also hand-edit) and a Moves page for GM reference — so it's there in your Journal directory like anything else, shareable, exportable, backed up with your world.
- Import what you already have. Bring Fronts in from a JSON export, a simple Markdown convention, or straight from the classic fillable Dungeon World Fronts worksheet PDF.
- Five visual themes — fantasy, cyberpunk, modern, old west, classic — pick one per Front, right from the sheet.
Requirements
- Foundry VTT v14. No dependent game system — works with anything.
Installation
Use this manifest in Foundry (Add-on Modules → Install Module):
https://github.com/mordachai/fronts/releases/latest/download/module.json
Using it
- In the Journal Directory, use the Fronts button to start a new Front, or Import Front to bring in JSON/Markdown/PDF files.
- Right-click any Journal Entry that's a Front for View Front / Edit Front, or use the pencil icon in its own sheet header.