This system implements the rules from Steve Jackson Games Fantasy Trip: In the Labyrinth for Foundry VTT.
The material presented here is my original creation, intended for use with the The Fantasy Trip system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. The Fantasy Trip: In the Labyrinth is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This game aid is the original creation of Paul Umbers and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.
Full instructions are included as Journal entries in the included compendia.
The system includes...
- Separate Character and NPC sheets
- Item sheets for equipment, weapons, armor, spells, talents, abilities, magic items, etc.
- Items can be created in compendium packs and simply dragged & dropped onto PC & NPC sheets.
- Inventory management allows items to be stored in containers - like a backpack - and the location of each item changed quickly and easily (between readied, dropped, packed, stowed, and stored).
- Encumbrance of carried items and encumbrance penalties are calculated automatically. Items in a container are deducted from encumbrance if that container is dropped - such as dropping a backpack before going into combat.
- Quick and simple management of fatigue, damage, mana, and any temporary attribute penalties.
- Foundry VTT Active Effects fully supported - any Item can have effects that change attributes, affect to-hit or damage with weapons, provide initiative bonuses (like the Tactics & Strategist talents), etc.
- Many rolls can be triggered directly from a character sheet - attribute saves, attacks, damage, spell casting...
- A quick and simple Dice Roller app for attribute saves, attacks, spell casting, damage...
- Fantasy Trip's movement & combat supported by the Foundry Combat Tracker. Handle initiative rolls & turn order automatically.
- Attack chances are automatically calculated for specific weapons (with character ST and applicable Talent being taken into account).
- Damage for a particular attack includes any bonuses from critical rolls.
- All dice rolls show how a result was obtained - what bonuses or penalties applied, what attribute was used, etc.
- GM's can see NPC incoming damage and choose which defenses apply to each attack.
- Import & export characters in standard SJG text notation.
- Integration with PDF Pager - add the rulebook PDF's to your world and links on the item sheets will open the book at a specific page.
Please submit any bug reports or suggestions for improvement via the Github issues page.