
As you meander through town, your steps lead you into a muddy side alleyway. Your eyes catch a glimmer through the tarnished glass of a nearby display window: rows and rows of strange puppets, unusual masks and peculiar miniatures. A small shop stands, its narrow façade seemingly crushed between the dilapidated houses on either side. Your curiosity got the best of you once again: you enter. Inside, once used to the musty smell of polish, turpentine and something else you can’t quite put your finger on yet, you gaze upon the bizarre shambles of eclectic memorabilia and toys. Music boxes playing unearthly melodies, leather balls, rocking chimeras made out of wood, lead soldiers painted with anatomically correct wounds, and dolls too realistic for your liking. You do a quick spin to orient yourself towards the door. Too late: your eyes lock with the shopkeeper’s. A rotund man wearing a striking purple and green attire. He greets you in a far too cheerful voice. You can technically still leave…but that would be rude, wouldn’t it?
This map was partly inspired by Blinsky's toy shop in Vallaki and is meant to be fully compatible with the Curse of Strahd setting! Depending on how you'd like to run the Feast, the variants may come in handy as well!
Focus on your game, not on your prep, with our game-ready map packs. All scenes come pre-configured with walls, automated stairs, doors and light effects! Maps using several levels come pre-configured with stairs, floors and roofs for ease of use.
Pack includes:
- 30x40 grid squares battlemaps - 150 PPI resolution
- 2 levels (First Floor (Shop and workshop) + Second Floor (Living quarters))
- 8 variants: Day - Night - Mundane Lights – Haunted - Abandoned - Rainy - Snow - Mechanical

Dependencies
- FoundryVTT: v13 or superior
- Required modules: -
- Optional modules: -
- Please make sure to check “Keep Documents IDs” when importing scenes to ensure that the stairways (using V12 regions) work as intended!
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Have a good game!
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