This module does make use of AI in the generation of Code. However this module is a passion project that solves a need for myself first and foremost and in turn seems like worthy addition to the community. This module has been tested thoroughly in my own private games, and among my friends to ensure quality and functionality. Yes, Bugs happen, but I can thoroughly attest that this project is one of thoughtful creation and not just a quick afterthought to dump into the public.
This module provides an improved interface for creating/managing tables within Foundry. Table creation can be done manually, by copy & Past, or by selecting a local PDF and scanning tables directly from it. Multiple tables can be made simultaniously. Multi-column tables can be copy/pasted and automatically split into separate tables with a compound table created to roll on each table to produce a result.
- Compendiums can be scanned for key words to automatically replace text tables with linked objects for Actors/Items/journals/tables.
- Document quick search: Can quickly search from within the table editor for other objects to provide quick updates to linking. Very easy for linking sub-tables
- Ordering of results can be easily done by changing a number or dragging results where desired. Weight has become a hidden stat, favoring natural ttrpg language of ranges "1-2, 3-4,5-6".
- Item Template Tables: An advanced table that allows you to create table rows and conditional statements linked to item attributes. Generating a result creates a new item based on the attributes rolled/selected. Can be used for this like generating new randomly created Treasure items or Magic Weapons with different properties.