This module adds support for Directional Spritesheets for Foundry VTT v13 and v14.

Use
To set up a token to use these animated spritesheets, open the Prototype Token settings and navigate to the "Appearance" tab. Set your spritesheet as the token image, check the "Sheet" checkbox next to the image path, and then choose the Sheet Style as appropriate.
Nihey Spritesheets
To use a spritesheet generated by Nihey's Retro Sprite Creator, use the `Nihey` sheet style.
Universal LPC Spritesheets
To use a spritesheet generated by the Universal LPC Spritesheet Generator, download the spritesheet as a single image, use that as the token image, and set the sheet style to `Universal LPC`.
Because Universal LPC sheets contain so many animations, you may experience performance degradation if you use a large number of these in the same scene. To improve performance, you can isolate the walking animation, reorder the rows, and use one of the other provided sheet styles. You must also only include animations with the same size frames (some of the attacking animations with certain weapons are larger than normal)
Memao Spritesheets
To use a spritesheet generated by Memao Sprite Sheet Creator, use the `Memao` sheet style. In the Memao creator, be sure to export only Idle, Walk, and Run animations (as this doesn't support others at the moment).
Top Down Sprite Maker (by Jordan Bunke)
For TDSM, five sheet styles have been added in this module to support this generator. When exporting, use the default sequencing and layout (horizontal animation orientation, and don't check `multiple animations per row`).
You can use the `TDSM Time Elements Mini Style` for Time Elements sheets that only have walk and idle animations.