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Dust to Dust - Death Animation

An Add-on Module for Foundry Virtual Tabletop

Author: Xinsys Project: Source Foundry Versions 14.366+ (Verified 14.368) Last Updated 1 day, 5 hours ago

A Frieren-style death animation for Foundry VTT: when a token dies, its body crumbles edge-to-edge with a ragged matte front, lingers as a cloud of matte black dust for a beat, then the wind scatters it away. The dissolve runs on a custom shader, with dust particles sampled from the token's actual artwork. Death detection is first-class on the Crucible system — the core dead status and HP-zero paths both trigger it — while other systems work through a generic adapter; you can also dissolve any token manually from the Token HUD or the macro API. Aftermath options: hide the token (the GM sees a ghosted corpse, players see nothing), keep it as a visible body, or delete it. Sweep direction, duration, particle density, wind, turbulence, and dust color are all configurable.

 

Available Versions

  1. Version 0.1.2

    1 day, 5 hours ago
    Foundry Version 14.366 - 14 (Verified 14.368) Manifest URL Read Notes