A Frieren-style death animation for Foundry VTT: when a token dies, its body crumbles edge-to-edge with a ragged matte front, lingers as a cloud of matte black dust for a beat, then the wind scatters it away. The dissolve runs on a custom shader, with dust particles sampled from the token's actual artwork. Death detection is first-class on the Crucible system — the core dead status and HP-zero paths both trigger it — while other systems work through a generic adapter; you can also dissolve any token manually from the Token HUD or the macro API. Aftermath options: hide the token (the GM sees a ghosted corpse, players see nothing), keep it as a visible body, or delete it. Sweep direction, duration, particle density, wind, turbulence, and dust color are all configurable.
