Generate a table-ready dungeon. Run it in Foundry.
Dungeon Flow generates a whole dungeon for you: map, room descriptions, encounters, traps, treasure, GM notes. More than just a map. The actual prep you'd normally write by hand. You can review and edit everything in the app before importing, and when you bring it into Foundry, the scene is already set up with grid alignment, walls, doors, line of sight, and journal entries ready to go.
The Foundry module handles the annoying parts: tracing walls along every corridor, aligning the grid, copying room notes into journal entries one at a time. All of that is done for you on import.
Build dungeons for free at dungeonflow.app. Foundry import is part of Dungeon Flow Pro.
What comes into Foundry
| Create in Dungeon Flow | You get in Foundry |
|---|---|
| Map | Scene background |
| Rooms and corridors | Line of Sight Walls and Doors |
| Room descriptions and notes | Journal entries pinned to the map |
| Encounters and traps | Prep notes at each pin |
| An updated dungeon | Re-import into the same scene |
One click, whole scene
Pair your Dungeon Flow account with the module once. After that, you pick a saved dungeon, click import, and the scene is built out for you: map image, grid, walls, doors, journals, all of it. Takes a few seconds.
Walls, doors, and vision
Every dungeon arrives fully walled with doors placed at room transitions. Line of sight works out of the box. If you've ever spent twenty minutes hand-tracing walls on an imported map, you know just how painful that can be. Dungeon Flow takes care of it for you.
Prep in the journals
Room descriptions, encounter notes, trap details and corridor flavor text comes into Foundry as journal entries, each one pinned to its location on the scene. During the session you just click a map pin and the writeup is there. No switching tabs, no scrolling through a PDF.
The Overview
Before you import anything, Dungeon Flow's Overview gives you the whole dungeon on one screen: mini-map, room list, encounters, traps, notes. It's where you review what the generator built, catch anything you want to change, and decide when the dungeon is ready. Works as a GM reference at the table too, if you'd rather run from the browser than from Foundry's journals.
Re-importing
If you go back and change the dungeon in Dungeon Flow after you've already imported it, you can re-import into the same Foundry scene. You don't have to delete the scene and start over.
Editing and structure
The generator gives you a working dungeon, but you're not locked into what it produces. You can edit the map directly by moving rooms, adding corridors, resizing or changing the shape of rooms. Or you can use the flow editor to reshape the dungeon's branching structure when the adventure calls for something specific.
Map styles
Four visual styles, all rendered from the same layout: hand-drawn, dark and gritty, full-color painted, and old-school blue.
Foundry VTT v13 and v14 supported.