Detects the events behind triggered abilities in the Draw Steel system as they happen, and puts the decision in front of the player who owns the trigger.
It reads the trigger text already written on every ability, so there is nothing to tag or configure. Live triggers appear on a shared stack with Use and Decline for their owner, and where timing matters the game waits for them: the damage, the roll, the resolution or a forced movement is held until they decide. Every ability shows a badge saying how far the module understands it, anything it misreads can be described by hand, and triggered actions are tracked so nobody is offered one they have already spent.