Don't Wander lets the GM keep the party together without pausing the game. Draw a Party Zone on the map and player tokens can move freely inside it, but they can't leave until the GM allows it.

Features
- A Draw Party Zone tool in the Regions controls. Drag a rectangle and the zone is ready.
- Zones are regular Foundry Regions with a Party Zone behavior, so any Region shape can become one.
- A token that tries to leave is stopped at the edge and pushed back one grid space, with a visual effect and a sound.
- Zones that touch or overlap count as a single area.
- Zones can be enlarged, have holes cut into them, or be disabled and kept for later.
- Zones follow the scene's Levels.
- The GM can always move any token.
Chat, rolls and sheets keep working as usual. Only token movement out of the zone is blocked.
Documentation
Usage instructions and details are on GitHub.