Register

Advanced Magic - Spell Point System 5e

An Add-on Module for Foundry Virtual Tabletop

Author: LuMaster Project Source: Project URL Versions 12 - 12.999 (Verified 12.331) Last Updated 1 month, 3 weeks ago

Advanced Magic - Spell Points System 5e

GitHub Downloads (all assets, all releases) GitHub contributors GitHub last commit Forks Stargazers

Forge Installs Foundry Version

ko-fi


FoundryVTT module for using Spell Point in D&D5e.

Not using spellpoints for your games? well, you should, spellpoints are much better than slots!!

This module uses the variant rules found in the DMG to allow character to cast spells using "Spell Points".

It also allow to create your custom Spell Points / Mana rules and advancement system.

 

Help and feature request

 

Changelog

https://github.com/misthero/dnd5e-spellpoints/blob/main/CHANGELOG.md

 

Installation Instructions

Notice: Slots won't disappear from character sheets, but they won't be used.

 

Features

 


 

DnD v3/v4 Specific Features (spellpoints Item)

spellpoints on sheet


Example Custom Formulas

DMG

By the DMG, a character will always have enough spell points to create the spell slots they would normally have. This can be calculated by starting with 0 and adding up the spell point cost of every slot they would normally have, multiplying it by 1.

Base Formula

0

Spell Point Multiplier

1

Advanced Magic

See the Advanced Magic spell point system for why characters may not always have enough spell points to cast all of their normal spell slots.

Base Formula

ceil(
  (
    1 * @spells.spell1.max +
    2 * @spells.spell2.max +
    3 * @spells.spell3.max +
    4 * @spells.spell4.max +
    5 * @spells.spell5.max +
    6 * @spells.spell6.max +
    7 * @spells.spell7.max +
    8 * @spells.spell8.max +
    9 * @spells.spell9.max
  ) / 2
)
+
@attributes.spelldc - 8 - @attributes.prof
 

Spell Point Multiplier 0


Making Your Own Formula

Foundry VTT V9: Create a macro with the following script:

console.log(actor.data.data)

Foundry VTT V10+: Create a macro with the following script:

console.log(actor.getRollData())

While selecting a token, execute the macro. Then, look at the console. This will tell you all the data that is available to you when writing a formula.

You can test out a formula by rolling it in chat while selecting a token. The following formula would determine the largest modifier which are typically used for spell casting, and it would roll it in chat.

/roll { @abilities.wis.mod,  @abilities.int.mod,  @abilities.cha.mod}kh

It is also possible to add a module or create your own module that edits or adds information to actor.system. This new information will be available to the formulas with no concerns over compatibility.

 

 

To do

Incompatibility

None at the moment but please let me know if any.

Supported Game Systems

  1. Dungeons & Dragons Fifth Edition

    Latest Version: Version 4.1.1 Last Updated 1 week, 2 days ago

Categories

Available Versions

  1. Version 2.4.22

    1 month, 3 weeks ago
    Foundry Version 12 - 12.999 (Verified 12.331) Manifest URL Read Notes
  2. Version 2.4.21

    1 month, 4 weeks ago
    Foundry Version 12 - 12.999 (Verified 12.331) Manifest URL Read Notes
  3. Version 2.4.11

    2 months ago
    Foundry Version 12 - 12.999 (Verified 12.331) Manifest URL Read Notes
  4. Version 2.2.17

    5 months, 2 weeks ago
    Foundry Version 11 - 11.999 (Verified 11.315) Manifest URL Read Notes
  5. Version 1.5.1

    1 year, 5 months ago
    Foundry Version 10 - 11.999 (Verified 11.302) Manifest URL Read Notes
  6. Version 1.3.7

    2 years, 5 months ago
    Foundry Version 8 - 9 (Verified 9.269) Manifest URL Read Notes