Gothic City Stockyard
Hi everyone, and welcome to my Gothic City Stockyard map release! This map features a storage/stockyard complete with sheds, a large warehouse, and a general store! This is a great map for mystery and intrigue, or to have your players pursue a monster that was stowed away in one of the new shipments in the warehouse.
Map Features
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Storage Sheds
There are ten storage sheds for your players to explore. Each one has a full interior to hide all manner of mystery or monster. -
Stables
In the yard, there is room enough to stable your horses, as well as a brightly colored wagon worthy of investigation. -
General Store
In front of the warehouse, there is a small general store selling all manner of oddities and leftover goods from abandoned storage sheds. -
Warehouse
There is a two-story warehouse where all sorts of goods are stored. In the yard is a loading dock where goods are hoisted up from passing wagons and stored on the 2nd floor for storage or sale. There is a large ramp leading down to the ground level of the warehouse to roll barrels or move large crates around.
Variants & Custom UI
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Six Atmospheric Color Moods
Sunny Day, Dark Fairytale, Ghostly, Gloom, Night, and Warm. -
Static Weather Overlays and light options
There are static weather options such as rain, fog and sun-rays as well as a "no lights" option for each color mood. -
Pre-Lit & Walled
All scenes are ready to go, with lighting and walls already set. -
Custom UI & Scene Transitions
Toggle weather, lights, and color moods via the custom UI toggles. - Levels Optional Version
Available via the compendium is a Levels optional version featuring a seamless map flow using the popular mod "Levels" by TheRipper93
Map Previews

Module Requirements
All modules are supported and working with both v12 & v13!
- Monk's Active Tile Triggers
- Light/Sound Mask (requires LibWrapper)
- Tagger
- Map UI Presets
- DM Andy's Bits & Bobs
If using the Levels version, you'll need:
- Levels by TheRipper93
- Better Roofs
- TheRipper93's Module Hub
- Wall Height
Cheers,
DM Andy