
Road to the Old Mill
Winding through windswept hills and tangled brambles, this muddy dirt road cuts a serpentine path toward an ominous destination—perhaps an old mill long since claimed by rot and shadow. Twisted grass sways unnaturally in the breeze, while broken fences and crooked stone lanterns mark the way like silent sentinels.
Whether your players are following the trail of a fleeing hag, seeking shelter from an approaching storm, or unknowingly marching into a trap, this eerie road sets the stage for tension, dread, and discovery.

Map Features
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Map Features
This map showcases a moody, atmospheric road scene with:
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A winding dirt path flanked by thick, overgrown grass and thorny brambles
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Jagged, muddy ridges and steep slopes to provide elevation and danger
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Broken fences, crumbling posts, and weather-worn stone lanterns—perfect for setting a grim mood or lighting the way
Ideal for travel encounters, chases, roadside ambushes, or haunting transitions between towns and wilderness, the Road to the Old Mill offers narrative flexibility and cinematic framing.
Variants & Custom UI Controls
This map comes with twelve distinct color moods to match any time of day or tone:
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Dark Fairytale
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Ghostly
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Gloom
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Night
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Sunny Day
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Warm
- Winter - Chilly Day
- Winter - Frozen
- Winter - Ghostly
- Winter - Dark Fairytale
- Winter - Glfoom
- Winter - Night
Each mood includes a “No Lights” version so you can customize lighting effects manually. As with all my Foundry-ready maps, a custom UI allows you to toggle between color moods and weather effects such as fog, rain, snow and sun rays—helping you set the perfect vibe with ease.
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Map Previews







Module Requirements
- Monk's Active Tile Triggers
- Light/Sound Mask (requires LibWrapper)
- Tagger
- Map UI Presets
- DM Andy's Bits & Bobs

Cheers,
DM Andy
