The Swamp's Edge
Welcome to the Swam's Edge! This map represents the transition between a pine forest and the murky lowlands at the base of these trees. The ground shifts from rocky to a spongy, muddy path, which leads to pools of stagnant water, tall grass, and twisting roots.
In addition to both biome types, I added some visual storytelling elements: a forgotten/abandoned camp. With tattered canvas, a broken cart, and one single doll, it begs the question: What happened here? Was someone trying to leave? Were they trying to enter? Was there a child present? If so, where are they? A nod to the potential dangers that might await your players as they enter into these lands.
What horrors await your adventuring party in these dangerous lands?
Map Features
This map features:
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Six Color Moods
- A "No-Lights" version for each color mood (Removes the firefly lights)
- A "Swamp" and a "Marsh" variant
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A tree overlay so you can move tokens under the branches
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Weather overlay options, including rain, sun rays, and fog. Add additional immersion by placing tokens under the weather overlays!
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UI that allows you to control the color mood and weather variant. You can also click ALT+M anywhere on the map to bring up a pop-up UI for quick changes
Color Moods & Variants
Set the perfect vibe for your table with six color moods, each with a matching “No Lights” version:
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Murky
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Ghostly
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Dark Fairytale
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Night
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Sunny Day
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Gloom
All toggled via the custom UI, allowing you to shift moods & lighting with ease.
Map Previews



Module Requirements
- Monk's Active Tile Triggers
- Light/Sound Mask (requires LibWrapper)
- Tagger
- Eidolon Utilities
- DM Andy's Bits & Bobs
Works with V13
Cheers,
DM Andy