
Mariners' Guildhall
Nestled just off the main coastal road, the Mariners’ Guildhall stands as a haven for sea captains, sailors, and maritime adventurers. With its weathered beams, nautical banners, and the scent of sea salt lingering in the air, this large, single-story structure serves as both a strategic hub for oceanic trade and a sanctuary for those who brave the open waters.

Map Features
The guildhall is built for both function and camaraderie, featuring:
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Central Hall: A wide open chamber where captains gather around a large round table, sealed beneath glass and filled with aged sea charts and miniature ship models. Here, trade routes are planned, dangers are shared, and tales of piracy, krakens, and cursed reefs are debated.
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Dining Area & Hearth: Sailors rest and eat at long tables surrounding the room. A massive hearth crackles at the north end, offering warmth and a natural stage for boasting and storytelling.
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Bunkhouses: On either side of the building are rows of bunks and lockers, providing weary mariners a place to sleep while awaiting their next voyage.
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Guildmaster’s Office: A private chamber tucked into the east wing for confidential talks, record keeping, and an extensive library of maritime law and lore.
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Kitchen & Storage: A fully equipped kitchen in the west wing prepares meals for hungry crews, with a pantry full of salted fish, ship’s biscuit, and barrels of ale.
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Exterior Grounds: Includes outhouses, a small stable and well, and a weathered ship’s wheel on proud display—rumored to be salvaged from a legendary wreck.
Variants & Custom UI
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Comes with six color moods:
Dark Fairytale, Ghostly, Gloom, Night, Sunny Day, and Warm -
Toggle terrain and lighting options via the custom UI, giving DMs full control over atmosphere and clarity
Whether your players are captains navigating the tides of politics or sailors hunting work (or a warm bed), the Mariners’ Guildhall is the perfect port-of-call for your coastal campaigns.

Map Previews







Module Requirements
Currently only supported on V12. Once all of our dependencies have been updated to V13 we will update our module to the same.
- Monk's Active Tile Triggers
- Light/Sound Mask (requires LibWrapper)
- Tagger
- Map UI Presets
- DM Andy's Bits & Bobs

Cheers,
DM Andy
