
Vampires aren’t all that common in the Weird West. If you think about it, there’s a kind of sense to that. If there’s one thing the West is known for, it’s wide-open spaces. And if there’s one thing vampires are known for, it’s not wanting to get caught in wide-open spaces when the sun comes up. Still, as the saying goes, “Unlife finds a way.”
The Night Train is on its way, ready to drain the West dry...
The full Night Train adventure, written by John Goff, is ready to import and run in your world! Each Actor, Roll Table, and set piece needed to run the adventure has been fully set up in order to be ready to run on the fly with minimal manual setup needed. Sporting beautiful art and tokens created for each actor alongside journals and roll tables to help you bring life (or un-life) to your games!


This Module Includes:
- 32 Actors with art and tokens
- 7 Scenes, ready to use out of the box and fully walled and annotated with journal entries!
- 5 Journal Entries to help run the Adventure chapter by chapter!
- 3 Roll Tables to flesh out your townsfolk!
- 1 Playlist with 9 Grim Prairie Tunes by Harry Mack to help set the mood and ambience for your campaign!
Savage Worlds Core Rules and Deadlands Core Rules are required for this adventure.