Package Description

DragonFlagon Active Lights

This module provides a way to animate all the various configurations of a light. This animation will be synchronized with the server so that all players should see the same animation states. A simple example for this would be for creating a simple Light House where the light’s direction would animate all the way around a 180° rotation.

Light House Energy Dome Laser LightPolice Car

Animation Functions

The way animations work is that at time T, the position along the transition is at a deterministic position along a mathematical curve. This is some really fancy talk for basically making a dot follow a line.

Take this animation for example:

  • Key Frame: 0 Seconds

    • Bright Radius: 0 feet
  • Key Frame: 2 Seconds

    • Bright Radius: 40 feet

Given a Linear animation, the following are the results over time:

0s 0.25s 0.5s 0.75s 1s
0 ft 10 ft 20 ft 30 ft 40 ft

The same key frames but with an Elliptic Animation would have these results:

0s 0.25s 0.5s 0.75s 1s
0 ft 15.31 ft 28.28 ft 36.96 ft 40 ft

Here are all of the animation functions that are available, along with a graph for each.

Name Graph Name Graph Name Graph
Linear df-active-lights-graph-linear Quadratic In df-active-lights-graph-quad-in Elliptical In df-active-lights-graph-ellipse-in
Linear Loop df-active-lights-graph-linear-loop Quadratic Out df-active-lights-graph-quad-out Elliptical Out df-active-lights-graph-ellipse-out
Fixed Start df-active-lights-graph-fixed-start Quadratic Full df-active-lights-graph-quad-full Elliptical Full df-active-lights-graph-ellipse-full
Fixed End df-active-lights-graph-fixed-end Quadratic Loop df-active-lights-graph-quad-loop Elliptical Loop df-active-lights-graph-ellipse-loop

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Tagged Categories

  1. Overhauls or Feature Suites
  2. Visual Effects

Available Versions

  1. Version 1.1.3