DragonFlagon Active Lights
This module provides a way to animate all the various configurations of a light. This animation will be synchronized with the server so that all players should see the same animation states. A simple example for this would be for creating a simple Light House where the light’s direction would animate all the way around a 180° rotation. The configuration window for Active Lights can be opened from the Light Animation tab in any Ambient Light config window.
Animation Functions
The way animations work is that at time T, the position along the transition is at a deterministic position along a mathematical curve. This is some really fancy talk for basically making a dot follow a line.
Take this animation for example:
-
Key Frame: 0 Seconds
- Bright Radius: 0 feet
-
Key Frame: 2 Seconds
- Bright Radius: 40 feet
Given a Linear animation, the following are the results over time:
0s | 0.25s | 0.5s | 0.75s | 1s |
---|---|---|---|---|
0 ft | 10 ft | 20 ft | 30 ft | 40 ft |
The same key frames but with an Elliptic Animation would have these results:
0s | 0.25s | 0.5s | 0.75s | 1s |
---|---|---|---|---|
0 ft | 15.31 ft | 28.28 ft | 36.96 ft | 40 ft |
Here are all of the animation functions that are available, along with a graph for each.
Name | Graph | Name | Graph | Name | Graph |
---|---|---|---|---|---|
Linear | Quadratic In | Elliptical In | |||
Linear Loop | Quadratic Out | Elliptical Out | |||
Fixed Start | Quadratic Full | Elliptical Full | |||
Fixed End | Quadratic Loop | Elliptical Loop |
Contributors
- Tonishi & BrotherSharper: Japanese Localization
If you want to support me or just help me buy doggy treats! Also, you can keep up to date on what I’m working on. I will be announcing any new modules or pre-releases there for anyone wanting to help me test things out!
Changelog
You can find all the latest updates in the CHANGELOG