Map Packs by D&Demetrius Released in the first half of 2022
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A Bog in Minauros [50x30]
Minauros is the third layer of the Nine Hells of Baator. A filthy swamp, filled with acid and toxic elements, whilst deadly, oily rain falls from the sky. These variants reflect the hazardous atmosphere that prevades this layer of hell. A giant tree of unknown qualities and origins stands in the middle of a toxic bog. A rickety and old bridge dangles over the poisonous waters. A small shrine to the infernal Gods can be found nearby.
Variants: Day, Night, Fog, Hole, Blood Swamp, Fire Swamp -
Altar Over City [15x20]
The map features an Altar to an ancestral hero, overviewing the city below. On the base of the altar can be found various offerings to the hero. Traditional offerings included: foods, drinks, personal items, valuable jewelry, and symbolic items. Here we may see all of the aforementioned types of offerings. From meat, vegetables, fruits to wine and milk, as well as personal items, a guitar, weapons and armor, and jewelry.
Variants: Day, Night, Sunset, Storm, Defiled -
Archdevil's Throme Room [30x40]
The unlucky or unwise adventurers that stumbled in this throne room would have a lot of space to maneuver but little to hide, if they can at all, as they are in the presence of a superior being. In case the Lord of these Halls is present, they would have to justify their presence there, and possibly try to talk their way out of immediate death through torture. Offer to quest or allegiance to the lord. If the party is high enough level to actually challenge an Archduke of Hell, then this makes for a perfect combat terrain, where the surrounding hazardous lava is lethal, but the ginormous chains attached to the throne give possibility for flanking and maneuvers. -
Astral Plane Guild [45x45]
This particular guild of wizards known as "The Order of the Sleeping Scepters" have created for themselves an entire guild on the Astral Plane, where the laws of the Material Plane don't apply, where no one may interrupt or find them (or so they think). Any party that somehow manages to teleport to this pocket-realm will encounter a strange yet beautiufl and captivating place. Are these mansions still populated? Do they contain strange artifacts, spells, scrolls and loot? Did their former inhabitants leave behind clues as to why they vanished? Or will they be greeted by a handful of grumpy old wizards, annoyed at the fact that they have been interrupted, yet again?
Well, that's really up to you! -
Black Pyramid [40x40]- Three Levels, With and without Traps
A black pyramid situated in the middle of an arid desert. This map is a complete dungeon of the interior of a black pyramid, with three floors filled with traps and hazards. Comes with a trapped and non-trapped version. -
Caravan Rest Point [40x50]
A caravan resting after a long day of traveling. To its right side is a cliff displaying a valley with a great view, to its left a forest, and a road leading further down. There are weather variants, alongside thematic variants. Are your players traversing the Feywild? Or perhaps the deserts of Mulhorand? Or maybe they are stuck in Barovia, under constant threat of Strahd and his minions! Well make sure to pick these up and add them for extra flavour and action in your campaigns!
Variants: Day, Night, Sunset, Storm, Winter, Horror, Desert, Fey -
Cave Respite [30x23]
A well hidden cave to take a nice and long rest in the forest, near a stream. Includes weather and thematic variants.A summer forest, luminous and bright. With plenty of available hunts and vegetation, your PCs will not have a difficult time. A spider cave. This is a perfect encounter map if you're planning to throw some giant spiders at your players. Finding a safe place in this swampy environment could be a challenge, and if they want to take a long rest, they better be able to throw the previous inhabitants out. A battlefield/military base. This scenic map shows an ongoing assault at a small military base in a cave. You can set your players both as the defenders and attackers depending on your needs!
Variants: Day, Night, Sunset, Summer, Snow Storm, Spider Cave, Battlefield -
Fey Dungeon [50x50]
A curious and peculiar dungeon situated somewhere in the Feywild. Its denizens being 5 curious mages that, despite their differences, somehow manage to form a symbiotic bond with one another. Their completely differing characters can be seen by the drastically different rooms in which they reside.
Take your players through a colourful, random and quirky adventure, where combat might be the least of their problems. Weave interesting plots and puzzles and let the visuals do their part! -
Necromancer's Crypt-Three Rooms
A three-part dungeon, that includes a horrific bone-filled crypt, with ghostly figures emerging all around, and an altar nearby, a fancy entrance overlooked by gargoyles on pillars with a hidden room to the necromancer's living quarters, and the main ritual room where a demonic summoning is taking place. -
Octopus Temple [40x53]
An underwater temple in the shape of an octopus, that has an Elder Brain at the middle of it. All dead Illithids become food to the Elder Brain. The accumulated knowledge of thousands of years and thousands of Illithids, all stored into a single, terrifying, entity. If we are within its range, within its grasp, it might already be too late! -
Spiraling Entrance [15x20]
An entrance to a lair or dungeon with a spiraling staircase. Some acrobatic checks might be needed to get to the bottom of it.
Variants: Day, Night, Lit, Snow -
Street Map [35x35]
A street with a back alley! Simple, elegant, and can fit in a variety of campaigns and settings! There are 6 variants in total, so surely you can find one that fits your situation!
Variants: Day, Night, Rain, Snow, Haunted, Festival -
Styx Flowing through Avernus [45x34]
An Obelisk in the middle of the river Styx. Runic inscriptions can be found on it in Infernal. The River Styx, a hazard to traverse in its own right, anyone that falls in it or gets some of its blood-water in his mouth may suffer permanent memory loss and character change. The river is also filled with the corpses and skeletons carried from other Planes and from victims of the Blood Wars -
The Cackling Imp Tavern [34x43]- Two Floors and a Cellar
"The Cackling Imp", a tavern in Abriymoch, is also a producer of "Imp's Delight", a wine most popular across the Nine Circles. Infused with the blood of various races, the devils throw most of their paycheck to acquire some of its higher quality bottles. The tavern also offers fresh mortal hearts, another favorite snack of the devils and imps.
On the second floor, two unlikely patrons are living across from each other, with one looking for the other. A hellish vampire and a vampire hunter, who infiltrated Abriymoch.
These and so many other plot hooks and creative stories can be told through these maps! But remember, whatever you do, don't eat the food here... -
The Damned Seagoat [30x23]
This highly-detailed vessel has 8 unique and tasteful variants, all of which change the surroundings AND interior of the Seagoat Ship! Soar through the waters in this simple, yet elegant and authentic vessel.
Variants: Day, Night, Sunset, Storm, Frozen, Ghostship, Spelljammer, Docked -
The Lady of the Lake [30x24]
A statue of the Lady of the Lake in the middle of a crystal-water lake. Any Bretonnian would surely go wild...