Some portions of this module were assisted by generative AI tools for code drafting and debugging. All code has been reviewed, tested, and finalized by the author.
DCCRPG Custom Class Sheet
A Foundry VTT module for the Dungeon Crawl Classics system that adds a Custom Class character sheet with dynamic tab labels, grouped skills, and a visual class builder wizard.
Features
Custom Class Sheet
- Selectable sheet alongside default DCC sheets (Generic, Warrior, Wizard, etc.)
- Dynamic tab label - rename using a
(CUSTOMCLASS)YourClassNameskill - Custom tab icons - set via FontAwesome classes in skill descriptions
- Zero system intrusion - uses Foundry's native sheet framework
Intelligent Skill Grouping
- Prefixed skills automatically group:
(Barbarian^10)Rage - Weight-based sorting - higher weights appear first (e.g.,
^10before^5) - Class-matching priority - skills matching the custom class name appear first
- Occupational skills - unprefixed skills automatically group at bottom
Visual Class Builder
- 3-step wizard for creating custom classes
- Icon picker with 15+ common icons + custom FontAwesome input
- Skill editor with drag-to-reorder, descriptions, and weights
- Live preview before creation
- Folder organization - creates structured Item folders
- One-click apply - optionally add class to actor immediately
Interactive Skills
- Tooltips - hover over skill names to see full descriptions
- Post to chat - click skill names to share with players
- Roll checks - click skill icons to roll skill checks
- Enriched HTML - full support for tables, formatting, inline rolls
Installation
- Open Foundry VTT
- Go to Add-on Modules tab
- Click Install Module
- Paste this URL:
https://raw.githubusercontent.com/mummson/dcc-custom-class-sheet/master/module.json - Click Install
Quick Start
Creating a Custom Class
- Create a new Player actor or open an existing one
- Change sheet to "Custom Class":
- Click the sheet config button (top-right)
- Select "Custom Class" from dropdown
- Click "Create Custom Class" button in the empty tab
- Follow the 3-step wizard:
- Step 1: Enter class name + choose icon
- Step 2: Add skills with names/descriptions/weights
- Step 3: Preview and create
- Apply to actor when prompted (or drag folder from Items sidebar later)
Example: Creating a Barbarian
Step 1 - Basics:
- Class Name:
Barbarian - Icon:
fa-axe-battle(Axe)
Step 2 - Skills:
Rage| Enter a primal fury that grants +4 Str | Weight: 10Natural Armor| Tough hide grants +2 AC | Weight: 10Battle Cry| Intimidate foes within 30 feet | Weight: 0
Step 3 - Preview:
- Select parent folder (optional)
- Click "Create Class"
Result:
- Folder created in Items:
Barbarian - Skills auto-prefixed:
(Barbarian^10)Rage, etc. - Tab label: "Barbarian" with axe icon
- Skills sorted by weight, then alphabetically
Usage Guide
Naming Conventions
Class Label Skill
Controls the tab name and icon:
Name: (CUSTOMCLASS)Barbarian
Description:
<p>icon: fa-axe-battle</p>
<h3>Barbarian</h3>
<p>A fierce warrior from the frozen north...</p>
Result: Tab labeled "Barbarian" with axe icon
Prefixed Skills
Format: (ClassName^Weight)SkillName
Examples:
(Barbarian^10)Natural Armor- Weight 10, appears first(Barbarian)Rage- Weight 0, alphabetical order(Ranger^5)Track- Different class group
Occupational Skills
No prefix needed:
LockpickingSwimmingClimbing
These automatically group under "Occupational Skills" at the bottom.
Custom Icons
Add to (CUSTOMCLASS) skill description:
icon: fa-icon-name
Popular Icons:
- Barbarian:
fa-axe-battle - Monk:
fa-hand-fist - Ranger:
fa-bow-arrow - Wizard:
fa-hat-wizard - Rogue:
fa-mask - Cleric:
fa-cross - Druid:
fa-leaf
Find more: FontAwesome Icon Browser
Skill Weighting
Higher weights appear first within their group:
(Barbarian^20)Signature Move ← Appears 1st
(Barbarian^10)Core Ability ← Appears 2nd
(Barbarian^10)Another Core ← Appears 3rd (alphabetical)
(Barbarian)Basic Skill ← Appears last (weight 0)
Multi-Class Characters
Use multiple class prefixes:
(CUSTOMCLASS)Ranger/Rogue
(Ranger^10)Track
(Ranger)Animal Companion
(Rogue^10)Sneak Attack
(Rogue)Pick Locks
Climbing ← Occupational
Display order:
- Ranger group (alphabetically first after class name check)
- Rogue group
- Occupational Skills
Tips & Tricks
Organizing Classes in Folders
Use the Parent Folder selector in Step 3 to organize:
📁 Custom Classes
📁 Barbarian
📄 (CUSTOMCLASS)Barbarian
📄 (Barbarian^10)Rage
📁 Blood Mage
📄 (CUSTOMCLASS)Blood Mage
📄 (Blood Mage)Crimson Bolt
Troubleshooting
Tab Label Not Updating
- Ensure you have exactly one
(CUSTOMCLASS)Nameskill - Spelling must be exact:
CUSTOMCLASS(all caps) - Reload the sheet after adding/changing
Skills Not Appearing
- Check prefix format:
(ClassName)SkillNameor(ClassName^Weight)SkillName - Verify item type is "skill" (not weapon, spell, etc.)
- Skills must belong to the actor (not just in Items directory)
Icon Not Showing
- Format:
icon: fa-icon-nameat the top of(CUSTOMCLASS)description - Use FontAwesome free icons only
- Falls back to ⚠️ if invalid
Builder Button Not Working
- Check browser console for errors (F12)
- Verify module is enabled in game settings
Compatibility
- Foundry VTT: v13+ (uses ApplicationV2 API)
- DCC System: 0.63+
- Conflicts: None known
Roadmap
Potential future features:
- [ ] Bulk import from CSV/JSON
- [ ] Class templates compendium
- [ ] Automatic HD/Save/Attack progression
- [ ] Export class to .json
- [ ] Tweak the Custom Class creation wizard
Contributing
Issues and pull requests welcome!
- Fork the repository
- Create a feature branch:
git checkout -b feature-name - Commit changes:
git commit -am 'Add feature' - Push to branch:
git push origin feature-name - Open a Pull Request
License
This module is licensed under the MIT License.
Credits
Author: Dr. Mummson
Acknowledgments:
- Dungeon Crawl Classics system by Goodman Games
- Foundry VTT DCC system by [system authors]
- FontAwesome for icons
Support
- Issues: GitHub Issues
- Discord: dr_mummson