Map Packs by D&Demetrius Released in the second half of 2025
Darkroot Basin [26x44] | 14 Variants | Dark Souls Map
The figure sits slumped against a moss-covered wall, clad in rotted leather and chain, their voice rasping yet longing, you are surprised this one hasn't turned hollow yet...
"Mmm… So you’ve taken to wandering the garden, have you?
Beware the path beneath the stone tower… Yes, the one they sealed, long ago. The mad knight once kept vigil there. Havel… he feared the gods, or so they say.
Beyond the tower, down where the roots run deep and the air grows wet, there lies a basin forgotten by time.
Green, yes, verdant and still. But do not let it fool you. The water there is not for man to touch.
A beast waits, a relative to the ancient dragons of yore, heads like serpents, eyes like glass. It watches the lake. Always watching.
The old ones called it Hydra. A remnant, perhaps, of dragon-blood and broken age.
Many brave fools went to that water, drawn by the shimmer of scales or the sound of the falls.
None returned whole. If they returned at all. Still, if it is power you seek… heh…
then drink deep of the abyss, and pray your bones are not found beneath the lilies."
In this map pack you’ll find a beloved Dark Souls location in 14 unique variants:
• Original Day, Original Night
• Storm, Flooded, Dry, Autumn, Hydra, Haunted
• Blood Lake, Toxic, Lava, Overgrown, Spider Nest, Age of Dark
This pack is fully optimized for Foundry VTT, featuring dynamic lighting, interactive elements, and detailed walling. It is designed for true plug-and-play use; simply drop the scene into your world and start playing right away.
Hope you've enjoyed another one of my releases!
The figure sits slumped against a moss-covered wall, clad in rotted leather and chain, their voice rasping yet longing, you are surprised this one hasn't turned hollow yet...
"Mmm… So you've taken to wandering the garden, have you?
Beware the path beneath the stone tower… Yes, the one they sealed, long ago. The mad knight once kept vigil there. Havel… he feared the gods, or so they say.Beyond the tower, down where the roots run deep and the air grows wet, there lies a basin forgotten by time.
Green, yes, verdant and still. But do not let it fool you. The water there is not for man to touch.
A beast waits, a relative to the ancient dragons of yore, heads like serpents, eyes like glass. It watches the lake. Always watching.
The old ones called it Hydra. A remnant, perhaps, of dragon-blood and broken age.Many brave fools went to that water, drawn by the shimmer of scales or the sound of the falls.
None returned whole. If they returned at all. Still, if it is power you seek… heh…
then drink deep of the abyss, and pray your bones are not found beneath the lilies."

Dwarven Tinkerer Workshop [25x40] | 14 Variants
“A carpeted entrance of deep red stitched with the sigils of the artificers’ guild leads down a short circular stair into a sunlit shopfront. Stone counters on either side display curiosities of craft, from irised goggles and brass spiders to humming rune-crystals. The arched windows above cast bright bars of light across the floor while pipes and metalwork guide you deeper into the main workshop. Here, dwarven tinkerers labor over benches and strange creations, from riveted skulls to clockwork hearts. Dwarves in leather and soot bent over benches, hands sure and unhurried. Sparks leapt. Hammers whispered and then sang. And farther still, at the chamber’s heart, the reason the air tasted like thunder.
The automaton. A giant seated in a throne of bronze scaffolds, half-built and half-dreamt. Tin plates layered like fish-scale on a frame of burnished brass, ribs of gold filigree tracing out a cage for a heart not yet beating. Cables as thick as mooring lines fed it power from a bank of rune-lit engines, and somewhere deep inside its belly, I swore I heard a slow, testing click, like a sleeper trying his chains.”
In this map pack you’ll find an incredibly detailed interior of a dwarven workshop in 14 unique variants:
• Day Open, Night Open
• Day Closed, Night Closed, Haunted, Lava Flowing, Oil Flowing, Toxic
• Arcana, Vampiric, Destroyed, Overgrown, Steam Leak, Accident
This pack is fully optimized for Foundry VTT, featuring dynamic lighting, interactive elements, and detailed walling. It is designed for true plug-and-play use; simply drop the scene into your world and start playing right away.
Hope you've enjoyed another one of my releases!
We stepped from the quiet neighborhood into a place alive with clinks, clicks, and the faint hum of machinery and distant welding equipment. A red runner, deep as fresh-forged iron, stretched ahead, its weave heavy with the sigils of the artificers' guild—hammers, cogs, and fine little tool-marks. Despite it clearly being a shop of sorts, the air was warm with oil and brass, and the smell of singed cloth drifted from somewhere deeper in. To our left and right, stone counters brimmed with curiosities: goggles with shifting lenses that winked in the light, brass spiders that twitched their legs when you drew near, knives that cut air as if it were cloth, and crystals that hummed faintly under the gaze. Automatons and mechanical robots whirred and made faint clacking sounds, as their gears and cogs grinded against each other. Above us, tall arched windows spilled gold light down across the displays, dust motes drifting like sparks from an unseen forge.
'Welcome, welcome,' boomed the shopkeep, a bald and broad-bellied dwarf with one finger stained in grease and ink, and the other in some strange mechanical gauntlet. 'You're just in time. Got fresh stock in, mind your pockets, some of it's cleverer than you are.' He grinned, and the grin had the same shine as his brass-toothed jaw.
Pipes ran overhead like coiled serpents, hissing gently, carrying the scent of the workshop beyond. Somewhere deeper, I could hear the steady rhythm of hammers and the occasional crackle of crystal discharge. Past the counters, through a stone archway, lay the domain of the tinkerers proper, and the work that would make the wonders on these shelves seem like children's toys.

Narrow Cliffside Trail [30x40] | 16 Variants
The Cliffside Path is a narrow mountain road that spirals ever upward, hugging the rock on one side while a sheer drop yawns open on the other. Below, a mist-veiled valley can be glimpsed, where a green grove and winding river shimmer faintly in the distance. The trail is treacherous, with loose gravel and sharp turns, but wide enough for caravans and armed patrols to pass. Jagged outcroppings and bends in the path offer cover, while weather and falling stone are constant hazards. The path winds toward higher peaks, its end hidden in the folds of the mountain.
In this map pack you'll find a treacherous mountain path in 16 unique variants:
• Original Day, Original Night, Orc Toll Camp Day, Orc Toll Night, Roadside Camp Day, Roadside Camp Night
• Ambushed Caravan, Bloody Ambush, Collapsed Cliff, Dwarven Gate, Flower Valley, Mushroom Grove
• Snowstorm, Underdark, Waterfall, Winter Cliff
This pack is fully optimized for Foundry VTT, featuring dynamic lighting, interactive elements, and detailed walling. It is designed for true plug-and-play use; simply drop the scene into your world and start playing right away.
Hope you've enjoyed another one of my releases
We followed the road as it clung to the mountain's side, little more than a scar carved into the stone. To our left rose the mountain, impending, a sheer and cold watchman, streaked with veins of iron, a constant looming threat, standing still for now. To our right, the world fell away into mist...
"Far below, glimpses of green broke through the haze, where a river wound its silver way through a hidden grove.
The wind carried the scent of pine and wet earth, though up here, only dust and grit filled the air.The path climbed steadily, spiraling upward with each turn, until the mountain itself seemed to swallow the horizon.
Loose stones shifted beneath our boots, and every echo seemed louder than it should be, bouncing back from unseen heights.
It was no road of peace, but a place where ambush or accident could end a journey in silence and in falling.Still we pressed on, for beyond the spiraling trail lay our goal, higher still.
Perhaps the Seven Spires, or the heart of some dwarven hold.
The path itself was only a way, yet even a way may be a test, and the mountain never yields without asking its price."

Dungeon Monastery [40x50] | 18 Variants
The Dungeon Monastery is a massive underground complex, a mixture between a traditional dungeon and a holy place of contemplation and asceticism. The overall tone and aesthetic of the interior is derived from Eastern Orthodox churches and monasteries, particularly those found at Mount Athos. You will find gold-embroidered icons, colorful mosaics, and wall iconography, in the general style of Byzantine churches. The interior includes a church or chapel, with a nave, worship area, iconostasis, and psaltire (the chanting stands). The monastery pressed itself against the mountain’s ribs, where stone and faith converge in a labyrinth of devotion and shadow.
In this map pack you’ll find a Byzantine-inspired underground monastery in 18 unique variants:
• Original Day, Original Night
• Abandoned, Blood Ritual, Candlelit Vigil, Corrupted, Crypt Opened, Demon Summoning
• Desecrated, Flooded Catacombs, Frozen Temple, Haunted, Infernal, Overgrown
• Purified, Sealed Vault, Undead Rising, Winter Siege
This pack is fully optimized for Foundry VTT, featuring dynamic lighting, interactive elements, and detailed walling. It is designed for true plug-and-play use; simply drop the scene into your world and start playing right away.
Hope you’ve enjoyed another one of my releases!
“The monastery pressed itself against the mountain’s ribs, a weight of stone and faith that seemed more grown than built. The wall was thick with moss, and the iron gate sagged on its hinges, dark with rust and rain. Beyond lay a courtyard split by weeds and broken flagstones, where two tall bell towers rose into the grey sky. Their golden tongues silent, at least until the darkest part of the time, when they will sing yet again, announcing the mid-night prayer. We have finally arrived at the....
At the center between them, the mountain itself opened to receive us. Wide steps descended into shadow, carved smooth by centuries of sandaled feet. The air grew cool and heavy with the scent of wax, dust, and smoke that lingered even in the absence of prayer. The mountain did not welcome us. It consumed us, stone by stone, until the world above was gone.The silence grew thicker the deeper we went, until it was broken by a faint prayer, repeating, calm, and nearly inaudible. Icons peered down from cracked walls, their faces solemn and stoic, saints, angels, and sages unknown to you. The dimly lit corridors feel oddly relaxing, yet you remind yourself to keep your guard up. You are in a place of devotion, yet you are well aware that corruption has spread even to these lands, and these monks might not only be capable of prostrations and fasting...."

Cultists' Depths [35x50] | 15 Variants
These cavernous passages descend deep into the earth, where cultists have carved their sanctuaries far from the light of day. The caves twist downward like the throat of some buried beast, with the stone sweating damp and every sound echoing far longer than it should. Crude effigies of stone and bone mark ritual sites, their bases darkened with offerings best left unexamined. The deeper one ventures, the more the natural caverns give way to deliberate construction—carved chambers, chanting halls, and at the very bottom, a yawning chasm that seems to breathe with malevolent purpose.
In this map pack you’ll find treacherous cult caverns in 15 unique variants:
• Original Torchlit, Original Dark
• Abandoned Camp, Blood Ritual Active, Chasm Revealed, Collapsed Tunnel, Demon Portal
• Flooded Depths, Fungal Infestation, Lava Chasm, Monster Lair, Prismatic Crystal
• Purified Temple, Treasure Cache, Underdark Connection
This pack is fully optimized for Foundry VTT, featuring dynamic lighting, interactive elements, and detailed walling. It is designed for true plug-and-play use; simply drop the scene into your world and start playing right away.
Hope you’ve enjoyed another one of my releases!
“We’ve been tracking these cultists for weeks. Ever since the disappearance of yet another fief, his lordship had had enough, he called upon us to serve his justice. Finally, their tracks led us here. Yet we’ve been going down for hours....or days...my sense of time is fleeting from me, and I begin to hear and see things that are not truly there...”
~Journal Entry Page 2
“The caves twist downwards like the throat of some buried beast. The air is thick and close, the stone sweating with damp, and every sound seems to echo far longer than it should.
Our torches cast orange glow on the cave’s walls, but the dark always presses close again, swallowing the glow as if eager to claim us.
Chanting! I hear it!”
~Journal Entry Page 5“Effigies, crude yet terrifying faces carved from stone and bone were raised in these cavernous halls, the blood upon which they stood watered with blood...of what or whom I dare not think. The bastards are dead, but the aftermath of their occult rituals left most of us retching our breakfast....yet there is something else, sounds that shouldn’t be heard, yet we can all hear them in perfect unison...deeper in, there is something, a....chasm....”
~Journal Entry, last page

Soulforge Catacombs [45x55] | 16 Variants
The Soulforge Catacombs is an underground location that mixes religious imagery with an unsettling sense of dread. The skulls of the saints and monks that adorned these halls seem almost hostile when the religious order no longer lights the candles or dusts the shelves and mosaics. Instead, something nefarious and fiendish has overtaken these marble halls, the altars are left bear and unsanctified, yet still adorned with their ancient glory.
In this map pack you’ll find a haunting soul-powered forge in 16 unique variants:
• Base Day, Base Night, Unlit Day, Unlit Night
• Ruined Catacombs, Ruined Forge, Overgrown, Spider Nest, Foggy, Massacre
• Shadowfell, Arcana, Fire Forge, Abyssal, Toxic, Fey Forge, Vampiric, Cosmic
This pack is fully optimized for Foundry VTT, featuring dynamic lighting, interactive elements, and detailed walling. It is designed for true plug-and-play use; simply drop the scene into your world and start playing right away.
Hope you’ve enjoyed another one of my releases!
In the cold heart of the tundra,
the forge still burns…
Beneath the ruins of an ancient temple, a hidden forge hums with teal light and restless whispers. Guided by the ranger Kaia Frostmark, the adventurers descend into a labyrinth of frostbitten corridors and spectral echoes. There, they uncover the truth of the Soulfrost Speakers and the machine that devoured their souls in the name of power. As the forge awakens once more, waves of undead and spirits rise to defend its secret, forcing the heroes to choose: free the souls trapped within, or silence the forge forever.

Sky-High Rock Spires [25x60] | 18 Variants
The Seven Spires rise like jagged teeth from the mountain’s crown, each a colossal stone pillar reaching almost into the clouds. The rocks and stones on them seem to come loose very easily...too easily. Perhaps it's the winds, rain, and heat that are causing them to crumble....but perhaps someone has struck at them, weakening their grip. Winds howl between them, and the climb itself is as perilous as any battle.
In this map pack you’ll find highly elevetated rock spires in 18 unique variants:
- Base Day, Base Night, Night Fireflies, Rain
- Pine Forest, Rope Bridges, Roc Nest, Toppled Spires, Winter Peaks, Snowstorm
- Desert, Sandstorm, Waterways, Floating Peaks, Portal, Eldritch Invasion, Dragonlord's Domain, No Dragon Fire Domain
This pack is fully optimized for Foundry VTT, featuring dynamic lighting, interactive elements, and detailed walling. It is designed for true plug-and-play use; simply drop the scene into your world and start playing right away.
Hope you’ve enjoyed another one of my releases!
“We saw them first through the morning fog, seven pillars of stone rising higher than any tree or tower. Their crowns vanished into cloud, their sides sheer and scarred with wind. Undoubtedly these must be the legendary...
The path up through the narrow cliffside was cruel. Steps carved into the rock’s side clung to the stone like a scar, narrow enough that one misstep meant a long fall to nothing. Our boots scraped against ages of moss and lichen, our fingers raw from clinging to the warm stone. On top of all that, we had fallen prey to an ambush of harpy-bandits. But finally, after days we reached them.
Ahead of us, the spires laid bear in the summer sun. They were worshipped by local tribes as the Seven Sons of Aoulqet, the great God of the giant-folk, who turned his sons to stone after they disobeyed him.
Each spire bore its own character, some smaller, others bigger. Some more jagged than the rest, some more treacherous...if we mean to pass to the other side, we better concentrate, and keep our wits about us..

Foundry VTT conversion made by Kris




'Welcome, welcome,' boomed the shopkeep, a bald and broad-bellied dwarf with one finger stained in grease and ink, and the other in some strange mechanical gauntlet. 'You're just in time. Got fresh stock in, mind your pockets, some of it's cleverer than you are.' He grinned, and the grin had the same shine as his brass-toothed jaw.






