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The New Unknown (Daggerheart)

An Add-on Module for Foundry Virtual Tabletop

Author: Mestre Digital Project: Source Foundry Versions 14+ (Verified 14) Last Updated 8 hours ago

The New Unknown (Daggerheart)

Warning

Alpha module. It stays in alpha until the final version of The New Unknown is released. Expect sudden, breaking changes and data loss between versions: back up your world before updating.

To play a campaign on one version without surprises, lock the module: in Foundry's setup screen, open Add-on Modules and click the lock icon on The New Unknown (Daggerheart). A locked package is not updated until you unlock it.

A Foundry VTT module that adapts the Daggerheart system for the sci-fi fan supplement The New Unknown (TNU) — Playtests 1 "Heart", 2 "Mind" and 3 "Fist".

It does not replace Daggerheart. It sits on top of it and adds the TNU content: classes, ancestries, communities, domains, equipment, adversaries, ships, new conditions and the TNU terminology.

The New Unknown is made by its own authors, not by this module. To get the game itself and support it:

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Requirements

  • Foundry VTT v14
  • The Daggerheart game system, version 2.10.12 or later. The module relies on internal structures of the system, so it is tested against that version.
  • Recommended: Distances, to see combat ranges on the canvas.

Installation

In Foundry, go to Add-on Modules → Install Module and paste this manifest URL:

https://github.com/brunocalado/daggerheart-tnu/releases/latest/download/module.json
 

Then open your Daggerheart world, go to Settings → Manage Modules, enable The New Unknown (Daggerheart) and reload when prompted.


What this module adds

📚 Compendiums

Everything lives under The New Unknown in the Compendium tab, laid out like the system's own packs:

  • Character Options — 10 classes (Architect, Broken, Cheat, Hollow, Monolith, Primus, Protean, Resonant, Stray, Vector) with their subclasses, ancestries, communities and domain cards.
  • Items — weapons, armor, consumables, and gear & implants.
  • Ships — the Ankaa and Taurus ships, plus ship modules and ship domain cards.
  • Adversaries, the TNU Gear and TNU Expendables rarity tables, and journals with the TNU rules, the ship rules, the classes & domains overview and the campaign frames (INSOMNIUM, STARHOPPING, X//666: HELLRAVE).

The New Unknown compendium folders

🧑‍🚀 Character creation with TNU content only

The first time the GM loads the world with the module enabled, the Daggerheart SRD is hidden from the system's Compendium Browser — which is what the character creator uses to pick ancestries, communities, classes, subclasses, domain cards and equipment. Players only see TNU (and your world's) content.

To bring the SRD back, open the Compendium Browser as GM, click Browser Settings and re-enable the Daggerheart source. The module won't hide it again.

The character creator offering only the TNU classes

🚀 Ships

A Ship actor type with its own sheet, played jointly by the crew:

  • Hit Points, Stress, Hope and Armor Slots tracks, Evasion, Proficiency and damage thresholds — adversaries attack and damage a ship like any other target.
  • Armor Slots on a hit: when damage would mark Hit Points and the ship has an unmarked Armor Slot, whoever applies the damage is asked whether to mark one to reduce the severity by one.
  • Modules and ship domain cards: crew members are placed in modules and use their features with their own Power Trait, paying costs from the ship's resources. A cost printed "on a success" is charged only when the roll succeeds, and a module's ATK is added to its attack rolls.
  • Spaceship Experiences that spend ship Hope.
  • Tier-up applied automatically: raising the level to 2, 5 or 8 adds that tier's Armor Slot and threshold raises, and each option the crew checks (two per tier) adds its bonus to the sheet.
  • Stress overflow: Stress past the last slot — from a feature or from damage — deactivates a module instead of marking a Hit Point; the GM picks which one from a chat card. Resting in the Cabins reactivates every module and recovers the once-per-rest features.
  • A "beyond repair" card for the GM when every Hit Point is marked or every module is down.

See the Ships journal for the rules and how the sheet runs them.

Ship sheet: modules, crew and features

Ship sheet: tier-up options applied to the stats

🪐 Ten new domains

The domain dropdown on Domain Card items lists the TNU planetary domains:

Mind: Mercury · Saturn · Uranus
Heart: Pluto · Venus · Terra
Fist: Neptune · Jupiter · Mars
Outside the spheres: Nibiru

A TNU domain card from the Saturn domain

⚔️ Weapon & armor keywords

All TNU weapon and armor features (keywords) are added to the feature picker on weapon and armor items — 32 weapon keywords (Precise, Rupture, Lethal, Tether, Shockwave, …) and 10 armor keywords (Adaptive, Phantom, Regrowth, Deflect, …). They show the keyword and its rules text; apply the effect at the table.

A TNU weapon with the Precise keyword

🩸 New conditions (token status icons)

The TNU conditions appear in the token status menu:

Dazed · Distracted · Weakened · Stunned · Shrouded · Tormented · Ignited · Panicked · Frenzied · Ordered · Infested · Slowed · Terrified · Confused · Saturated

  • Dazed — attack rolls get -2 automatically.
  • Distracted — Evasion drops by 2 automatically. On an adversary, lower its Difficulty by 2 yourself.
  • Weakened and Confused add a disadvantage reminder to the roll dialog.
  • The rest are markers: apply their effect at the table.

TNU conditions on a token and in the status menu

Vulnerable, Hidden, and Restrained already come with Daggerheart, so they are not duplicated here.

📝 Renamed terminology

Only the labels change; the mechanics are identical:

Daggerheart term Shown as
Scars Trauma
Spellcast / Spellcasting Trait Power Trait
Spellcast Roll Power Roll
Physical damage (Phy) Kinetic (kin) — including resistances and armor rules
Magical damage (Mag) Energy (ene) — including resistances and armor rules

💳 Sci-fi currency

The currency is renamed to Credits. The Handfuls, Bags and Chests tiers stay on — TNU prices a new ship at "a chest full of credits". Change it back any time under Settings → Daggerheart → Homebrew.


Good to know

  • What the module writes to your world. Domains, keywords, conditions and labels are added in memory each time the world loads, and disappear when the module is disabled. Two settings are written once by the GM: the currency rename and the hidden SRD in the Compendium Browser. Both can be undone in the system's own settings.
  • Icons are placeholders. Domains reuse Daggerheart's domain art and conditions use icons from Foundry's built-in library.
  • Not automated: Charges, Echo and the other advanced TNU systems are described in the TNU Rules journal and run at the table.

Legal & Licensing

Content & Intellectual Property (The New Unknown)

The New Unknown is created and copyrighted by Eurydice – Echoes of Ink (Florian, Alexander and Chris). All rules, mechanics, setting lore, names and original concepts adapted from The New Unknown playtest volumes remain the exclusive intellectual property of Eurydice.

This module is a free, non-commercial community project, published with the express permission of the creators for use in Foundry Virtual Tabletop. It is not an official product of Eurydice, and it is not published by them.

To support the original game and get the official rulebooks:

System Compatibility (Daggerheart)

This module adapts content for the Daggerheart roleplaying game system. Daggerheart and its trademarks belong to Darrington Press LLC. This community supplement is distributed in compliance with the Darrington Press Community Gaming License (DPCGL).

Module Code & Assets


🧰 My Daggerheart Modules

Module Description
💀 Adversary Manager Scale adversaries instantly and build balanced encounters.
🖼️ Art Mapper Automatically assigns artwork to system compendiums, actors, tokens, and custom module content — keeping your visuals organized and up to date.
🐉 Colossus Manage massive multi-part boss encounters with independent HP per part and a single shared stress pool.
📦 Containers Group inventory items into collapsible containers — pouches, chests, backpacks — to declutter character sheets.
💥 Critical Animated criticals.
💠 Custom Stat Tracker Add custom trackers to actors.
☠️ Death Moves Enhances the Death Move moment with a dramatic interface and full automation.
📏 Distances Visualizes combat ranges with customizable rings and hover calculations.
😱 Fear Tracker Adds an animated slider bar with configurable fear tokens to the UI.
🧟 Horde Explode single horde tokens into dozens of individual tokens and manage their movement and stats automatically.
🎁 Mystery Box Introduces mystery box mechanics for random loot and surprises.
⚡ Quick Actions Quick access to common mechanics like Falling Damage, Downtime, etc.
📜 Quick Rules Fast and accessible reference guide for the core rules.
🤖 Resource Macros Automatically executes macros when the Fear, Hope, Stress, HP, or Armor resources change.
🎲 Stats Tracks dice rolls from GM and Players.
🧠 Stats Toolbox Import actors using a statblock.
🛒 Store A dynamic, interactive, and fully configurable in-game store.
🔍 Unidentified Obfuscates item names and descriptions until they are identified by the players.

Supported Game Systems

  1. Daggerheart

    Latest Version: Version 2.10.13 Last Updated 5 hours, 34 minutes ago

Categories

Available Versions

  1. Version 0.0.4

    8 hours ago
    Foundry Version 14+ (Verified 14) Manifest URL Read Notes
  2. Version 0.0.3

    8 hours, 4 minutes ago
    Foundry Version 14+ (Verified 14) Manifest URL Read Notes
  3. Version 0.0.2

    1 week, 3 days ago
    Foundry Version 14+ (Verified 14) Manifest URL Read Notes
  4. Version 0.0.1

    1 week, 3 days ago
    Foundry Version 14+ (Verified 14) Manifest URL Read Notes