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Daggerheart: Quick Actions

An Add-on Module for Foundry Virtual Tabletop

Author: Mestre Digital Project: Source Foundry Version 14 (Verified 14) Last Updated 10 hours, 39 minutes ago

Daggerheart: Quick Actions

Essential tools and automations for Daggerheart in Foundry VTT.

This module streamlines the flow of gameplay by putting the most common Daggerheart mechanics — Downtime, Falling Damage, Roll Requests, Loot, Scar Checks, and more — one click away, integrated directly into the Daggerheart system interface.

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🌟 Features

🛌 Downtime

  • Downtime UI: A full-screen manager for downtime moves. Players pick their moves (Tend to Wounds, Prepare, Work a Trade, and more, including any homebrew moves the GM adds), the same move can be chosen more than once when the rules allow it, and the GM resolves everything — resource costs, Fear gained, and rest results — with one click. Automatically handles features and items that hook into downtime: Efficient, Forager, Recovery, Armorer, Celestial Trance, Premium Bedroll, Eloquent, Soothing Speech, the Warlock's Favor, the Shapeshifter's Change Shape and Only Skin Deep, Duneborne's Oasis reroll, Timekeeper's Pendant, Pipeweed, and Self-Healing armour.
    • Absent players: the GM can pick moves, targets and feature options on any player's row, not just watch them. Switch an offline player's row on with its Include toggle (offline players start excluded) and choose their moves as they would. Players still edit only their own row; if the GM and that player change the same row at once, the last click wins.
    • Config: the gear button in the toolbar opens the Downtime Config window. Its Core tab repoints each supported feature at homebrew or renamed items. Craft pairs a recipe item with what it crafts, so an actor holding the recipe gets the item on their sheet. Custom adds freeform moves, and Item Moves adds moves that only appear for actors who own a given item. Users excludes table members who should never take part in a rest (spectators, a second screen).
    • Short rest counter: the pips beside the Short / Long switch track consecutive short rests. The GM can click them to correct the count by hand.
  • Quick Earn Fear: A lightweight "Short Rest / Long Rest" dialog for GMs who just want to roll Fear without opening the full Downtime UI.

🛠️ GM Utilities

  • 🪂 Falling & Collision Damage: Instant damage roller for environmental hazards. Supports "Very Close", "Close", "Far/Very Far", and "Collision" tiers, with dice formulas the GM can fully customize.

  • 🎲 Request Roll: Quickly ask one or more players to make a roll. Configure Difficulty, Trait, Advantage/Disadvantage, and a context label. As long as the roll's case has an image assigned (see Cinematic Roll Images below — all nine ship with one), it's sent as a "cinematic" full-screen prompt instead of a plain chat message.

  • 💬 Whisper: Send a private message to any number of connected users, via QuickActions.Whisper(). Pick the recipients from the list (GMs are flagged with a crown), type the message, and hit send — it arrives as a whispered chat card visible only to them. The text is plain: anything you type is delivered literally, so pasted HTML shows up as text instead of being rendered. Ctrl+Enter sends without leaving the keyboard.

    Whisper

  • 🤝 Barter: Trade items and coins, via QuickActions.Barter(). You need a linked character actor. Your inventory shows as an icon grid split into Weapons / Armor / Consumables / Loot tabs — click an icon to put it on the table (selected items get a green border; stacks get a small quantity stepper), and offer coins alongside them in whichever currencies the world has enabled. The "Trade With" list then lets you pick either:

    • Another player (they also need a linked character actor). Hit Start Trade and the same window opens on their screen with your offer already laid out. They can add items and coins of their own or accept as-is; once they confirm, you approve and the swap happens. Any edit after a confirmation cancels it, so nobody can lock in an offer and then quietly change it. A GM must be connected: the actual transfer is written by the GM client in a single batch, so it either goes through completely or not at all.
    • A party stash — any party sheet that lists your character as a member and that you hold Owner permission on. There is no invite and no approval step here: the right-hand column becomes the party's own inventory, so you give from the left and take from the right in the same window, then hit Complete Transfer. Your own client writes it, so no GM needs to be online. If a party you expect is missing from the list, check its ownership — without Owner permission on the party actor the option is hidden, since the transfer could not be written.

    Either way the result is posted to chat as a receipt.

    Barter

  • 🆙 Level Up: Walk a player character through leveling up directly from the menu.

  • 🎁 Loot & Consumables: Roll loot, consumables, or coins (by tier) and hand out the results — automatically added to the receiving sheet when possible. Loot and consumables are drawn from the Daggerheart system's own roll tables, chosen in Loot & Consumables Configuration. Tap + to stack more d12s and reach rarer entries further down the table (capped at 5d12 — the tables hold 60 rarity-ordered entries). The Mod field beside the stepper covers what the stepper cannot say on its own, since it only moves twelve at a time: type +5 to shift the band, +1d6 for a spread between 1d12 and 2d12, or -2 to pull the band down. The hint underneath always reports what the combined formula reaches — +5 reads "Reaches 6–17", and a formula that overshoots the table reads "Reaches 60–60", which tells you the dice have stopped deciding. Add to Roll stacks several draws — "3d12 loot, then 2d12+5 loot, then Tier 2 coins" — and a single ROLL resolves them all into one chat card. When your character belongs to a party sheet you own, a toggle sends the haul to the party stash instead of your own sheet, and the card records which.

  • 🎲 Custom Tables: Roll the GM's own roll tables — homebrew loot, a third-party adventure's treasure list, a translated table — and hand out what they give. Separate from Loot & Consumables on purpose: that roller reads the Daggerheart tables as one rarity-ordered scale, while this one lets each table roll with its own formula, exactly as its author built it (nested tables are followed too). Pick a table, tap + for more draws, and Add to Roll stacks draws from several tables into one ROLL and one chat card — with the same To Myself / To Party choice. The tables are curated by the GM in Custom Tables Configuration; results that point at an Item land on the sheet, anything else is just reported in the card. Opened with the Custom Tables macro from this module's Macros compendium, or with QuickActions.CustomTables().

  • ✨ Spend Hope: A quick picker for spending 1–6 Hope from the selected token's actor.

  • 📐 Templates: Place attack templates (cone, line, circle, rectangle, and more) on the scene using Daggerheart's @Template[...] chat code syntax.

🎭 Token Macros

  • 🔍 Scan: Reveal a target's physical and mental state through immersive, non-numeric descriptions instead of exact HP/Stress values (GM must enable this in settings). Great for "I look at the goblin, how does it look?" moments.
  • 🤝 Help an Ally: Spends 1 Hope from the selected token (if available) and rolls the Help Die (1d6) to the chat.
  • ❤️ Scar Check: Rolls 1d12 against the actor's Level to determine whether they stay Safe or take a Scar.
  • 🔦 Spotlight Token: Instantly hands the active combat turn to the selected token (requires an active combat).
  • 🖱️ Token Hover Tooltip: Hovering over a token shows a quick stat summary (HP, Stress, and more). Can be toggled on/off and resized per user in the settings. Adversaries get their own version, listing damage thresholds and every Action, Reaction and Passive they have.
  • 💛 Token Hope Bar: A row of Hope diamonds sits just above every character token — filled for the Hope currently held, empty for the rest. It follows each token's own Display Bars setting, so it appears and disappears alongside the native Hit Points and Stress bars. Scars are shown instead of hidden: rather than shortening the row, the slots a Scar locked off are faded out, and healing the Scar brings them back. Can be switched off in the settings.

Character tooltip and Hope bar

Adversary tooltip

⚡ Class Feature Macros

Available through QuickActions.Features(), meant to be wired up to specific subclass items/macros:

  • Unleash Chaos: Recharges the "Unleash Chaos" item's charge to its maximum (based on the actor's spellcasting trait). Asks what the player wants to pay — 1 Stress (default), 1 HP, or nothing (for the free recharge at the start of a session) — and posts a chat summary of the result.
  • Chain Lightning: Opens a configuration window (Difficulty, damage formula, options) and then rolls saves and chained damage against nearby hostile adversaries, posting a full results card to chat.

🕹️ Interface Integration

  • Sidebar Menu: Adds a "Quick Actions" section — a compact 2×2 button grid — to the Daggerheart System Menu ("GM Tools") in the sidebar, with one-click access to Downtime, Fall Damage, Request Roll, and Level Up.
  • GM Tools Menu Upgrade: With several modules installed, the shared "GM Tools" sidebar menu can grow into a long, hard-to-scan list of sections. This module adds a search/filter bar, collapsible sections (state remembered per user), and deterministic ordering (the system's own "Refresh Features" always first, everything else alphabetical) to the entire menu — including sections contributed by other modules, not just this one's.
  • Party Sheet: Replaces the built-in Short Rest and Long Rest buttons with a single Downtime button (GM only) that opens the full Downtime UI directly from the party sheet.
  • Character Sheet: Adds a Quick Actions button to the header of every character sheet, next to the controls (three dots) button. It opens a palette with the macros the GM picked in the settings — the same window QuickActions.ShowMacros() produces, one click away for every player. The GM can turn the button off entirely.
  • Macro Palette: Build your own palette of buttons for any macro using QuickActions.ShowMacros().

🔦 Optional Integrations

  • Light Sources: If the Light Sources module is installed and active, every light-bearing item in this module's Items compendium — Candle, Torch, Alistair's Torch, Hooded Lantern, Bullseye Lantern, Storm Lantern, Oil Lamp, Candelabra, Miner's Helmet, Tactical Flashlight, Smartphone, Matches, Glowstick, and Emergency Flare — is registered with it automatically, along with four Hope & Fear items from the Daggerheart system's own compendiums: Mandragorian Torch, Warding Candle, Glowmoss Mushroom, and Sunlight Orb. Equip one from the Token HUD and it lights up, no manual configuration needed.

⚙️ Settings

Most features work out of the box, but a few can be tuned from Configure Settings → Module Settings → Daggerheart: Quick Actions:

  • Quick Actions Macros (GM): choose which macros the Quick Actions button on character sheets lists. Drag macros in from the Macro directory or from any compendium, remove the ones you don't want, and use Preview to see the resulting palette. Reset to Default restores the macros the module ships with (Fate Roll – Hope, Fate Roll – Fear, Help an Ally, Roll Loot/Consumable, Whisper, and Barter), and Clear All empties the list. The button at the bottom turns the whole feature off — open character sheets lose the button immediately, for every user.
  • Token Hover Tooltip: enable/disable and choose its size (Small to Massive).
  • Token Hope Bar (GM): draw the Hope diamonds above character tokens (on by default). Turn it off if another module already renders Hope on your tokens — Bar Brawl and similar. Applies immediately, on every client.
  • Interface Settings (GM): one window collecting the world-wide interface changes this module makes. It holds:
    • Daggerheart Menu Enhancements: a single switch that turns off all of this module's changes to the system's sidebar menu — the purple skull tab icon, the search bar, the alphabetical ordering, the collapsible sections, and the two-column button grid. The module's own Quick Actions section stays in the menu either way; only its layout falls back to the system default. Takes effect immediately, on every client.
    • Biography Tab Visibility: decide how the Biography tab behaves on character sheets — Each user decides (default), Always visible for everyone, or Always hidden for everyone.
  • Hide Biography Tab (per user): hides the Biography tab on character sheets for you only (off by default). Honored only while the GM leaves the world setting on Each user decides. Stays in the settings list rather than in the GM-only Interface Settings window, so every player can reach it.
  • Scan Configuration: enable the Scan macro for players and customize the labels/descriptions it shows.
  • Falling Damage Formulas: customize the dice formula for each fall height tier, with a one-click reset to the official defaults.
  • Loot & Consumables Configuration (GM): one window for everything QuickActions.LootConsumable() rolls. Table Source picks which Daggerheart roll tables loot and consumables come from — Core Set only, Hope & Fear only, or Core Set + Hope & Fear (default). With both enabled the two books share one rarity scale rather than being chained end to end, so a 1d12 sees 24 common items instead of 12; a visible coin flip then decides which book the entry comes from (tails Core Set, heads Hope & Fear). Coin Tier Ranges customizes the min/max coins rolled for each tier.
  • Custom Tables Configuration (GM): curate the roll tables QuickActions.CustomTables() draws from. Drag tables in from the Rollable Tables directory or from any compendium, and remove the ones you don't want; a table that was deleted or whose compendium is gone is flagged rather than dropped silently. Three things are worth knowing before you add one:
    • Players need to see the table. A roll table created in the sidebar starts with no player access, so it works for you and fails for them — set its ownership to Observer. Do the same for the compendium holding the items it hands out, which is a single setting for the whole pack.
    • Items only. A result that points at an Item is added to the sheet. Text entries, or links to actors and journals, appear in the chat card but nothing is written.
    • Every draw is independent. A table set to draw without replacement still repeats, because the roller never writes back to your table.
  • Cinematic Roll Images: assign an image to each Request Roll case (the six traits, Hope, Fear, and the generic Duality Roll fallback). Every case ships with a core Foundry icon, so the full-screen cinematic prompt works out of the box — point a case at your own artwork to replace it, or clear it to fall back to a plain chat message. Reset to Default restores all nine stock icons (worlds created before 0.6.7 start out blank and need this once), and Clear All blanks every case, turning the feature off.

⚙️ Usage

Via Sidebar

Go to the Daggerheart Menu in the sidebar (a.k.a. "GM Tools"). You will see a Quick Actions section with buttons for:

  • Downtime
  • Fall Damage
  • Request Roll
  • Level Up

The whole menu also gets a search bar plus collapsible, alphabetically ordered sections — handy once several modules are contributing to it. Click a section's title to collapse/expand it (remembered per user), or use the search box to jump straight to what you need.

Via Party Sheet

GMs will find a Downtime button on the party sheet's action bar, in place of the default Short Rest / Long Rest buttons. It opens the full Downtime UI for the whole party.

Via Character Sheet

Every character sheet has a Quick Actions button in its header. Clicking it opens a palette with the macros configured in Configure Settings → Daggerheart: Quick Actions → Quick Actions Macros, ready to run. The list starts with the module's own macros; the GM can drag in any world or compendium macro, or switch the button off.

Via API / Macros

You can trigger any function programmatically or via Foundry Macros using the global QuickActions object:

// Opens the full Downtime UI
QuickActions.DowntimeUI();
 
// Opens the lightweight "Earn Fear" (Short/Long Rest) dialog
QuickActions.Downtime();
 
// Opens the Falling Damage calculator
QuickActions.FallingDamage();
 
// Opens the Roll Request dialog. The cinematic full-screen prompt activates automatically per
// request, based on the images configured in Configure Settings → Cinematic Roll Images.
QuickActions.RequestRoll();
 
// Opens the Whisper window — pick connected users and send them a plain-text private message.
QuickActions.Whisper();
 
// Opens the Barter window — trade items and coins with another connected
// player, or with a party stash your character belongs to.
QuickActions.Barter();
 
// Opens the Loot & Consumables roller
QuickActions.LootConsumable();
 
// Opens the Custom Tables roller — rolls the roll tables the GM curated in
// Configure Settings → Daggerheart: Quick Actions → Custom Tables Configuration.
// Each table is rolled with its own formula, so any table works, not just SRD-shaped ones.
QuickActions.CustomTables();
 
// Performs "Help an Ally" on the selected token
QuickActions.HelpAnAlly();
 
// Performs a "Scar Check" on the selected token
QuickActions.ScarCheck();
 
// Sets the combat turn to the selected token
QuickActions.SpotlightToken();
 
// Choose a number of Hope to spend on the selected token
QuickActions.SpendHope();
 
// Adds a template to the scene
QuickActions.Templates();
 
// Opens a level-up flow for a player character
QuickActions.LevelUp();
 
// Rolls a Hope/Fear Duality die with a cinematic animation
// rollType: "hope" or "fear" | mode: "default" (animated), "ask" (choose the die), "system" (use the system's own roll)
QuickActions.Fate("hope");
 
// Runs one of the built-in class feature macros (e.g. subclass abilities)
// See "Class Feature Macros" above for the available names.
QuickActions.Features("Unleash Chaos");
QuickActions.Features("Chain Lightning");
 
// Opens a dialog with buttons for specific macros by name
// To use the macro name it requires the macros to exist in the 'daggerheart-quickactions.macros' compendium. You can use the UUID to add any macro from world or any compendium.
// 
QuickActions.ShowMacros("Macro Name 1", "Macro Name 2", "Macro.CDcmq4UiZMqs6pbs", "Compendium.daggerheart-quickactions.macros.Macro.5SyMBdCHM5TZXqGz");
 
// Opens the same palette as the "Quick Actions" button on character sheets,
// listing the macros the GM curated in Configure Settings → Quick Actions Macros.
QuickActions.QuickActionsMenu();
 
/* WARNING: This will only work if you enable the module setting.
This allows the player to obtain information about a targeted adversary token. 
They will be informed about the HP and Stress status without revealing numerical values. 
During the game, it is common for players to ask: "I look at the goblin, how does it look?" 
The GM usually responds: "He looks quite wounded and exhausted." 
This macro aims to give players the autonomy to do this themselves. 
Example output: 
Physical State: Injured 
Mental State: Completely overwhelmed, paralyzed by panic and unable to think clearly 
*/

QuickActions.Scan();

 

🧰 My Daggerheart Modules

Module Description
💀 Adversary Manager Scale adversaries instantly and build balanced encounters.
🖼️ Art Mapper Automatically assigns artwork to system compendiums, actors, tokens, and custom module content — keeping your visuals organized and up to date.
🐉 Colossus Manage massive multi-part boss encounters with independent HP per part and a single shared stress pool.
📦 Containers Group inventory items into collapsible containers — pouches, chests, backpacks — to declutter character sheets.
💥 Critical Animated criticals.
💠 Custom Stat Tracker Add custom trackers to actors.
☠️ Death Moves Enhances the Death Move moment with a dramatic interface and full automation.
📏 Distances Visualizes combat ranges with customizable rings and hover calculations.
📦 Extra Content Homebrew content pack.
😱 Fear Tracker Adds an animated slider bar with configurable fear tokens to the UI.
🧟 Horde Explode single horde tokens into dozens of individual tokens and manage their movement and stats automatically.
🎁 Mystery Box Introduces mystery box mechanics for random loot and surprises.
⚡ Quick Actions Quick access to common mechanics like Falling Damage, Downtime, etc.
📜 Quick Rules Fast and accessible reference guide for the core rules.
🤖 Resource Macros Automatically executes macros when the Fear or Hope resources change.
🎲 Stats Tracks dice rolls from GM and Players.
🧠 Stats Toolbox Import actors using a statblock.
🛒 Store A dynamic, interactive, and fully configurable in-game store.
🔍 Unidentified Obfuscates item names and descriptions until they are identified by the players.
🌌 Void Unofficial module that brings The Void playtesting content — experimental classes, subclasses, ancestries, communities, adversaries, loot, weapons, and more.

🗺️ Adventures

Adventure Description
✨ I Wish A wealthy merchant is cursed; one final expedition may be the only hope.
💣 Suicide Squad Criminals forced to serve a ruthless master in a land on the brink of war.



Supported Game Systems

  1. Daggerheart

    Latest Version: Version 2.10.13 Last Updated 5 hours, 35 minutes ago

Categories

Available Versions

  1. Version 0.7.11

    10 hours, 39 minutes ago
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  2. Version 0.7.10

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  6. Version 0.7.6

    2 weeks ago
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    2 weeks, 6 days ago
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  11. Version 0.7.1

    1 month ago
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  12. Version 0.6.9

    1 month, 1 week ago
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  15. Version 0.6.4

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  16. Version 0.6.3

    2 months, 2 weeks ago
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  17. Version 0.6.1

    2 months, 2 weeks ago
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