Cyberpunk RED – Evasion Workflow
An automation module for Foundry VTT v12 and the Cyberpunk RED Core system.
This module streamlines combat by automating the defender's response to incoming attacks. Instead of immediately revealing whether an attack hits, the target must first decide whether to Evade or Tank the attack, preventing metagaming and making combat feel much closer to the tabletop rules.
Designed to work standalone or alongside Diwako's Cyberpunk RED Additions without modifying it.
Features
- Interactive Evade / Tank prompt for ranged attacks before the hit is revealed
- Blind attack resolution to prevent metagaming
- Automatic opposed Evasion rolls
- Automatic melee defense resolution
- Optional automatic weapon damage rolling and application
- Supports aimed shots
- Configurable visibility and tie-breaking rules
- Optional REF 8+ requirement for bullet dodging
- Compatible with Diwako's Cyberpunk RED Additions
Requirements
- Foundry VTT v12
- Cyberpunk RED Core system (tested with v0.92.4)
- socketlib (required)
- Diwako's Cyberpunk RED Additions (optional)
Settings
The module includes configurable options for:
- Ranged Evade/Tank prompts
- Automatic melee defense
- Automatic damage application
- Prompt timeout
- Result visibility
- Tie handling
- REF requirement for bullet dodging
- Hidden attack rolls
- Hidden Diwako hit/miss messages
- Debug logging
Installation
- Install socketlib.
- Install this module.
- Enable both modules.
- Reload the world.
- Configure the module in Game Settings.
Notes
- Grenades, rockets, autofire and thrown weapons continue to use the normal damage workflow.
- Damage is applied using the Cyberpunk RED Core system's own damage pipeline.
- Works with or without Diwako's Additions.
License
MIT