Zero AI
Author: posadistrevolution
Project: Source Foundry Version 13 (Verified 13)
Last Updated 2 days, 4 hours ago
This is a module that will be updated to add combat-specific automations and enhancements which are too potentally videogamey for the main Cosmere RPG project.
Current Features
Adds an action tracker to each combatant in a combat, with each action type clickable for manual usage/restoration of actions/reactions
The action tracker resets on the start of every combatant's turn, on the start of every round, or never (configurable by setting)
Pulls actions used in the chat onto the combatant tracker for easy viewing (configurable by setting)
Can block or warn users when they're using more actions than that combatant has left (configurable by setting)
Can change the "Mark as Acted" button to "Activate Combatant", and use that functionality to set the combatant's turn (configurable by setting)
Conditions like Disoriented, Stunned, and Surprised now affect actions on a turn (configurable by setting)