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Coriolis Reloaded - The Combat Overhaul
For full readme with screenshots click here.
This module extends the yzecoriolis System with the stress deature of the Coriolis Reloaded combat rules. It also adds a few other QOL features, that are listed below.
Stress / Suppression
Coriolis features a resource called stress, which, as it builds up, reduced mind points. In Coriolis Reloaded there are a few situations, where you make a suppression roll, which is basically a d6 + your current stress. To keep track of the stress level this module adds a stress bar to the character sheet.
To roll for suppression you can click the dice icon and set a modifier, if one applies. The result is posted in the chat and status effects like "Suppressed" or "Pinned" are automatically applied. If applied in combat, they have the duration of 1 round.
Active Effects Tracker
This module adds a section to the character sheet that shows the active effects. Mainly to show the effects from the suppression roll but also from dropping to 0 hit- or mind points. Effects appear automatically and most of them have a set duration after which they disappear again. But you can also right click them to end them prematurely. A normal click expands them, showing a description. In case of the Panic effect (mind points reduced to 0) the panic duration is also rolled in the background and whispered to the GM.
You can use custom icons for the status effects created by this module using the game settings. Just paste the path to the icon you want to use into the respective field.
Bonus effects from additional successes
When attacking with a weapon, you basically need only one success to hit and deal damage. In Coriolis Reloaded, you can spend additional successes for various effects, like extra damage. To relieve you from the tedious task of looking it up in the pdf any time you need it, the available bonus effects are now added to the combat roll result in the chat. The available bonus effects are readf from a journal page, so you can easily modify the available bonus effects or even add own ones. The information is added to the combat roll result as an expandable element and is only added, when you have at least one additional success to spend, so at least 2 successes. It is added to rolls made with a melee weapon, a ranged weapon or grenades.
To use the bonus effects info just create a journal with respective pages for melee, ranged and grenades.
Weapon Trait Linker
With this module you can provide a journal which features weapon trait descriptions. In the attack roll the traits are displayed as a clickable button, which leads to the respective journal entry. This way you can quickly reference weapon traits and even add homebrew traits easily, if you wish to do so. Like with the Bonus effects information, just add a journal and in that journal add the respective pages. Each time you roll an attack with the weapon, the module checks for each trait whether inside that journal a page with the same name exists. If it finds one, it displays it as a link. This even works for traits with values, like "Armor Penetration 1". Add the traits to the weapon normally, by just typing them into the respective fields.
In the character sheet the provided trait descriptions are displayed as a tooltip on the specific trait.
Requirements
This module is written and tested on FoundryVTT version 13. You need to use the yzecoriolis game system in your world.
Incompatibilities
Nothing that I'm aware of. Maybe anything that alters the height of the craracter sheet window. If you encounter anything, feel free to create an issue or PR.