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CoC7 QoL Improvements

An Add-on Module for Foundry Virtual Tabletop

Author: Martin Papy Project: Source Foundry Versions 13+ (Verified 14) Last Updated 2 days, 16 hours ago

CoC7 QoL Improvements

A module for the Call of Cthulhu 7th Edition (CoC7) system on FoundryVTT. Adds easy setting of dice roll visibility, keeper-only highlights, image popouts, AI-powered weapon and NPC generation, bulk card management for GMs, and various other UI/UX enhancements (list bellow).

 

What's inside

Feature What it does For
🎲 Roll Visibility Selector Easily pick public / private / blind per roll — and remember your last choice Everyone
🗂️ Close All Cards Sweep stale chat cards out of the way in one click GM
🖼️ Item Image Popouts Click any item portrait to see it full size, draggable, resizable Everyone
✨ AI Generation Conjure fully-statted weapons and NPCs from a one-line description GM
👁️ Keeper-Only Highlights See what players can't see vs can't change, on sheets and chat cards GM
🛏️ Grouped Rest Targets Rest just the Investigators in two clicks — actors grouped by type, PCs pre-selected GM
🎁 Grouped Trade / Store Targets Give or store an item without scanning a flat list — targets grouped Investigators / Storage / NPCs / Creatures Everyone
🙈 Hidden Initiative Rolls Initiative rolls of hidden combatants go to the GMs only, as Foundry intends — works around CoC7 #2149 GM

🎲 Roll Visibility Selector

The CoC7 bonus/penalty dialog now sports a visibility dropdown — public, private, or blind. Makes the use Private/Blind rolls way easier. Your last choice sticks per user and is preserved across the standby.

Small change. Big difference once you've made fifty rolls in a session.

Roll Visibility Selector

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🗂️ Close All Cards

Open the Keeper's toolbar (the tentacle-strike icon), click Close All Cards, and pick exactly which lingering chat cards to dismiss — listed by type, actor, and timestamp. Particularly useful when accumulated open cards start blocking new rolls.

Close All Cards selection dialog

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🖼️ Item Image Popouts

Players can finally click on an item's portrait and see the actual art — no GM-only file picker getting in the way. Works on the item sheet itself and on the small icons in the Gear & Cash tab. GMs keep their default editing behavior where it makes sense.

Item image popout from the Gear & Cash tab

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✨ AI Generation

Open the Create Item dialog, pick Weapon, and a sparkle icon appears. Type "A worn 1920s revolver, .38 calibre, 6-shot cylinder, wood grip" and get a fully-statted CoC7 weapon back — skill, damage, range, ammo, malfunction. Or pick NPC in the Create Actor dialog and describe a character ("A nervous pharmacist in 1920s Arkham, middle-aged, hides a laudanum habit") to get the full stat block, skills resolved against the official CoC7 compendium, weapons, possessions, biography, and Keeper notes — ready to drop on the canvas.

Plug in your own key for Anthropic ClaudeOpenAI GPT, or Google Gemini under Settings → Module Settings → CoC7 QoL Improvements. Your prompt goes straight to the provider you chose — the module doesn't proxy your traffic.

Generated weapon stats

Read the full walkthrough →


👁️ Keeper-Only Highlights

See at a glance which parts of item sheets and chat cards your players can't see — and which they can see but can't change. Content hidden from players gets a solid crimson outline and an 👁️ badge; read-only controls (visible to players but locked) get a dashed amber outline and a 🔒 badge. Keeper-only and on by default; toggle it under Settings → Module Settings → CoC7 QoL Improvements.

Keeper's view The same card, player's view
Chat card, Keeper view Chat card, player view

Item sheets follow the same idea — the non-obvious Keeper-only tabs are marked, while the self-explanatory Keeper's Notes tab is left alone:

Book sheet, Keeper view


🛏️ Grouped Rest Targets

CoC7's Start Rest dialog lists every actor in the world in one flat, unticked list. Now it's grouped into Investigators / NPCs / Creatures / Vehicles, the Investigators come pre-selected and expanded, and every group heading has its own select-all checkbox. Resting the party is two clicks; resting every NPC is three.

Rest Targets dialog grouped by actor type

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🎁 Grouped Trade / Store Targets

The Trade / Store Item dropdown on the character sheet listed every visible actor in world order. It's now grouped into Investigators / Storage / NPCs / Creatures and nothing pre-selected — Validate waits until you've actually picked someone — so handing a clue to a fellow investigator or stashing a rifle in storage is one glance instead of a scroll.

Trade / Store dropdown grouped by actor type

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🙈 Hidden Initiative Rolls

Hidden a monster in the combat tracker, rolled initiative, and watched its name and DEX roll land in everyone's chat? That's a CoC7 bug (#2149): the system's own initiative code skips Foundry's "hidden combatants roll privately" rule. With this module, initiative rolls of hidden combatants — hidden in the tracker or on the canvas — are whispered to the GMs, and players don't even get Foundry's "privately rolled some dice" placeholder to count them by. Visible combatants roll exactly as before, and the whisper half retires itself once the system is fixed.

Read more →

 

AI Usage Disclaimer

This module has been developped with the help of an AI Coding assistant (Claude Code). The code has been thoroughly reviewed and tested by a human (me).

Supported Game Systems

  1. Call of Cthulhu 7th edition

    Latest Version: Version 8.15 Last Updated 1 month ago

Categories

Available Versions

  1. Version 0.7.0

    2 days, 16 hours ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes
  2. Version 0.6.0

    4 weeks, 1 day ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes
  3. Version 0.5.1

    4 weeks, 1 day ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes
  4. Version 0.5.0

    2 months, 1 week ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes
  5. Version 0.4.9

    2 months, 3 weeks ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes
  6. Version 0.4.8

    3 months ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes
  7. Version 0.4.7

    3 months, 1 week ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes
  8. Version 0.4.6

    3 months, 1 week ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes