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CoC7 QoL Improvements

An Add-on Module for Foundry Virtual Tabletop

Author: Martin Project: Source Foundry Versions 13 to 14 (Verified 14) Last Updated 14 hours, 33 minutes ago

CoC7 QoL Improvements

A companion module for the Call of Cthulhu 7th Edition system on FoundryVTT. It hooks alongside CoC7 — no patches, no overrides, no breakage when the system updates — and adds a handful of small but meaningful improvements to everyday play.

If you Keep CoC7 games and find yourself doing the same tedious thing for the fifth time in a session, this module is probably for you.

What's inside

Feature What it does For
🎲 Roll Visibility Selector Easily pick public / private / blind per roll — and remember your last choice Everyone
🗂️ Close All Cards Sweep stale chat cards out of the way in one click GM
🖼️ Item Image Popouts Click any item portrait to see it full size, draggable, resizable Everyone
✨ AI Generation Conjure fully-statted weapons and NPCs from a one-line description GM

🎲 Roll Visibility Selector

The CoC7 bonus/penalty dialog now sports a visibility dropdown — public, private, or blind. Makes the use Private/Blind rolls way easier. Your last choice sticks per user and is preserved across the standby.

Small change. Big difference once you've made fifty rolls in a session.

Roll Visibility Selector

Read more →


🗂️ Close All Cards

Open the Keeper's toolbar (the tentacle-strike icon), click Close All Cards, and pick exactly which lingering chat cards to dismiss — listed by type, actor, and timestamp. Particularly useful when accumulated open cards start blocking new rolls.

Close All Cards selection dialog

Read more →


🖼️ Item Image Popouts

Players can finally click on an item's portrait and see the actual art — no GM-only file picker getting in the way. Works on the item sheet itself and on the small icons in the Gear & Cash tab. GMs keep their default editing behavior where it makes sense.

Item image popout from the Gear & Cash tab

Read more →


✨ AI Generation

Open the Create Item dialog, pick Weapon, and a sparkle icon appears. Type "A worn 1920s revolver, .38 calibre, 6-shot cylinder, wood grip" and get a fully-statted CoC7 weapon back — skill, damage, range, ammo, malfunction. Or pick NPC in the Create Actor dialog and describe a character ("A nervous pharmacist in 1920s Arkham, middle-aged, hides a laudanum habit") to get the full stat block, skills resolved against the official CoC7 compendium, weapons, possessions, biography, and Keeper notes — ready to drop on the canvas.

Plug in your own key for Anthropic ClaudeOpenAI GPT, or Google Gemini under Settings → Module Settings → CoC7 QoL Improvements. Your prompt goes straight to the provider you chose — the module doesn't proxy your traffic.

Generated weapon stats

Read the full walkthrough →


Internationalization

All user-visible strings flow through FoundryVTT's i18n system. Currently shipping with:

Dialogs, buttons, settings, and notifications follow your configured Foundry language. PRs for additional languages are very welcome.

Installation

From FoundryVTT

  1. Go to Settings > Manage Modules > Install Module
  2. Paste the manifest URL:
    https://github.com/martin-papy/coc7-qol/releases/latest/download/module.json
    
     
  3. Click Install

Manual

  1. Download the latest release from the Releases page
  2. Extract into your Data/modules/ directory
  3. Restart FoundryVTT

Compatibility

License

MIT

Supported Game Systems

  1. Call of Cthulhu 7th edition

    Latest Version: Version 8.9 Last Updated 1 week, 6 days ago

Categories

Available Versions

  1. Version 0.4.6

    14 hours, 33 minutes ago
    Foundry Version 13 - 14 (Verified 14) Manifest URL Read Notes