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Roll Bonuses PF1

An Add-on Module for Foundry Virtual Tabletop

Author: claudekennilol Project Source: Project URL Versions 10+ (Verified 11) Last Updated 4 months, 1 week ago

Roll Bonuses PF1

Provides bonuses to various types of rolls. Some of these are for variable changes that the system can't handle (like Inspiration). Some are a fake implementation of changes that the system just doesn't support. All configuration is done in the Feat's Advanced Tab (or buff, or any item, etc.). Support for Mana's mod Item Hints has been included so that things are automatically tagged in the character sheet.

Supports PF1 v9.x

See the readme for full configuration details.

Generic Bonus and Damage targets

This lets you configure a Feat or Buff (or other feature) to target a weapon group, weapon type, specific Weapon or other Item, or even a spell. Paired with the bonus inputs, you can add damage or attack bonuses to any of those. This lets you automate things like Fighter Weapon Training, Gunslinger Gun Training. You can even create buffs that will give your weapon a temporary damage enhancement (e.g. flaming/frost/shock/etc) or attack bonus so you can automate things like a Magus arcane weapon enhancement or a Warpriest's sacred weapon ability. You can create a buff that only gives a bonus when targeting specified tokens (e.g. Paladin's Smite or Slayer's Studied Target). You can implement an Unchained Rogue's Finesse Training so that it automatically gives dex-to-damage for a specific weapon type. You create a buff Lead Blades that increases all melee weapons' effective size. You can create buffs that give you bonus damage against evil targets.

See the readme for full configuration details.

Ammunition

Ammunition now has masterwork/enhancement/attack/damage inputs to let your ammo automatically add to your attack and damage rolls. You no long have to create conditional modifiers on every individual ranged weapon that you might be using ammo with.

Armor Focus

Increase the AC of your chosen armor type by +1 (Armor Focus) and additionally decrease the ACP by 1 (Improved Armor Focus).

Critical Helpers

Attack's critical variables can now be dynamically adjusted. Crit can be modified with keen. It can also be modified by a static amount to account for certain 3.5 classes or other homebrew. The critical multipler can also be adjusted--this is useful for a Swashbuckler's capstone ability (and any homebrew that needs it).

Elemental Focus

Increase the DC by +1 of any spell you're casting for a specific element.

Elemental CL/DC Bonus

Increase (or decrease) CL/DC for spells that have a specific elemental damage type. Useful for specific abilities such as Gnome's Pyromaniac alternate racial trait.

Fate's Favored

You can now configure the popular trait Fate's Favored to increase luck bonuses. To configure, just add a boolean flag fates-favored to your trait (or any other Item) and it will automatically increase any luck bonuses received from any other Change by 1. Sorry, this one has no automatic configuration because it's literally just adding fates-favored into a boolean flag.

Change Offset

Similar to fate's favored but instead of being hardcoded to luck, you can select any specific change type. And instead of being hardcoded to +1, you can have any formula. So if you have an ability that increases all Morale bonuses by 2, this works. Or if you're in a demiplane that reduces all Sacred bonuses by 1, this will allow that. Add a change-type-offset dictionary flag.

Fortune and Misfortune

Fortune and Misfortune can now be added as flags onto your buffs, feats, abilities, etc. Simply add a boolean flag fortune or misfortune. If you have a specific Weapon, Attack, Ability, Feat that only rolls twice for itself, you can add fortune-self-item (or misfortune-self-item). There are lots of ways to configure this for individual features. You can have misfortune only for saves or even a specific save. For all skills, an indvidual skill, etc.

Furious Focus

Automatically reimburse the power attack penalty for the first power attack made each round.

Martial Focus

Automatically increase damage by +1 for any weapon in the chosen weapon group.

Skill Bonuses

Various bonuses to skills. You can add Inspiration, change the base die, or add variable bonuses.

Spell CL/DC Bonuses (for all spells (or specific schools))

Generic Increase (or decrease) to the CL/DC for spells. These bonuses (from different abilities) will stack with each other.

Spell Focus

Spell Focus, Greater Spell Focus, and Mythic Spell Focus now all have a drop down on the advanced tab that lets you select a school. When you cast a spell of that school, the DC will automatically be increased.

Spell Specialization

Increase chosen spell CL by +2.

Versatile Performance

Choose your perform. Choose the two skills it replaces. Whenever you roll those skills they'll automatically use your perform skill.

Weapon Focus

Automatically add +1 to attack rolls to weapons with Weapon Focus. Includes Greater Weapon Focus and Gnomish Weapon Focus.

Weapon Specialization

Automatically add +2 damage to chosen weapons types for Weapon Specialization and Greater Weapon Specialization.

Supported Game Systems

  1. Pathfinder 1

    Latest Version: Version 9.6 Last Updated 4 months, 1 week ago

Categories

Available Versions

  1. Version 2.9.0

    4 days, 3 hours ago
    Foundry Version 10+ (Verified 11) Manifest URL Read Notes
  2. Version 2.8.1

    2 weeks, 2 days ago
    Foundry Version 10+ (Verified 11) Manifest URL Read Notes
  3. Version 2.8.0

    3 weeks, 1 day ago
    Foundry Version 10+ (Verified 11) Manifest URL Read Notes
  4. Version 2.7.7

    2 months, 1 week ago
    Foundry Version 10+ (Verified 11) Manifest URL Read Notes
  5. Version 2.7.5

    3 months, 3 weeks ago
    Foundry Version 10+ (Verified 11) Manifest URL Read Notes
  6. Version 1.8.0_pf1v0.82.5

    Foundry Version 10 - 10 (Verified 10) Manifest URL Read Notes