Roll Bonuses PF1
Provides bonuses to various types of rolls. Some of these are for variable changes that the system can't handle (like Inspiration). Some are a fake implementation of changes that the system just doesn't support. All configuration is done in the Feat's Advanced Tab (or buff, or any item, etc.). Support for Mana's mod Item Hints has been included so that things are automatically tagged in the actor sheet.
Supports PF1 v9.x
There are more bonuses than what's available below, but I'm running out of room for the following list to be meaningful. See the in game journal for full configuration details.
First Steps
Open an Item, Feature, Buff, etc. on your character sheet and go to the Advanced tab.
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Clicking this dice icon will open the in-game documentation.
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Clicking this slider icon will open the "Bonus Picker" allowing you to configure which bonuses/targets you want to add to this Item.
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Hovering over the book icon will give you a short description of what it is. Clicking on the Book Icon will open the in-game documentation directly for this bonus.
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After selecting your bonuses/targets, they will appear under the "Roll Bonuses" header. Each will have a label with a book icon and a configuration on the right. You can learn further about every type of target/bonus in the in-game documentation.
Generic Bonus and Damage targets
This lets you configure a Feat or Buff (or other feature) to target a weapon group, weapon type, specific Weapon or other Item, or even a spell. Paired with the bonus inputs, you can add damage or attack bonuses to any of those. This lets you automate things like Fighter Weapon Training, Gunslinger Gun Training. You can even create buffs that will give your weapon a temporary damage enhancement (e.g. flaming/frost/shock/etc) or attack bonus so you can automate things like a Magus arcane weapon enhancement or a Warpriest's sacred weapon ability. You can create a buff that only gives a bonus when targeting specified tokens (e.g. Paladin's Smite or Slayer's Studied Target). You can implement an Unchained Rogue's Finesse Training so that it automatically gives dex-to-damage for a specific weapon type. You create a buff Lead Blades that increases all melee weapons' effective size. You can create buffs that give you bonus damage against evil targets.
There is a lot more available than what is mentioned below. See the in game journal for full configuration details.
Ammunition
Ammunition now has masterwork/enhancement/attack/damage inputs to let your ammo automatically add to your attack and damage rolls. You no long have to create conditional modifiers on every individual ranged weapon that you might be using ammo with.
Armor Focus
Increase the AC of your chosen armor type by +1 (Armor Focus
) and additionally decrease the ACP by 1 (Improved Armor Focus
).
Critical Helpers
Attack's critical variables can now be dynamically adjusted. Crit can be modified with keen. It can also be modified by a static amount to account for certain 3.5 classes or other homebrew. The critical multipler can also be adjusted--this is useful for a Swashbuckler's capstone ability (and any homebrew that needs it).
Elemental Focus
Increase the DC by +1 of any spell you're casting for a specific element.
Elemental CL/DC Bonus
Increase (or decrease) CL/DC for spells that have a specific elemental damage type. Useful for specific abilities such as Gnome's Pyromaniac alternate racial trait.
Fate's Favored
You can now configure the popular trait Fate's Favored
to increase luck bonuses. To configure, just add a boolean flag fates-favored
to your trait (or any other Item) and it will automatically increase any luck bonuses received from any other Change by 1. Sorry, this one has no automatic configuration because it's literally just adding fates-favored
into a boolean flag.
Change Offset
Similar to fate's favored but instead of being hardcoded to luck, you can select any specific change type. And instead of being hardcoded to +1, you can have any formula. So if you have an ability that increases all Morale bonuses by 2, this works. Or if you're in a demiplane that reduces all Sacred bonuses by 1, this will allow that. Add a change-type-offset
dictionary flag.
Fortune and Misfortune
Fortune and Misfortune can now be added as flags onto your buffs, feats, abilities, etc. Simply add a boolean flag fortune
or misfortune
. If you have a specific Weapon, Attack, Ability, Feat that only rolls twice for itself, you can add fortune-self-item
(or misfortune-self-item
). There are lots of ways to configure this for individual features. You can have misfortune only for saves or even a specific save. For all skills, an indvidual skill, etc.
Furious Focus
Automatically reimburse the power attack penalty for the first power attack made each round.
Martial Focus
Automatically increase damage by +1 for any weapon in the chosen weapon group.
Skill Bonuses
Various bonuses to skills. You can add Inspiration, change the base die, or add variable bonuses.
Spell CL/DC Bonuses (for all spells (or specific schools))
Generic Increase (or decrease) to the CL/DC for spells. These bonuses (from different abilities) will stack with each other.
Spell Focus
Spell Focus, Greater Spell Focus, and Mythic Spell Focus now all have a drop down on the advanced tab that lets you select a school. When you cast a spell of that school, the DC will automatically be increased.
Spell Specialization
Increase chosen spell CL by +2.
Versatile Performance
Choose your perform. Choose the two skills it replaces. Whenever you roll those skills they'll automatically use your perform skill.
Weapon Focus
Automatically add +1 to attack rolls to weapons with Weapon Focus
. Includes Greater Weapon Focus
and Gnomish Weapon Focus
.
Weapon Specialization
Automatically add +2 damage to chosen weapons types for Weapon Specialization
and Greater Weapon Specialization
.