Casefile: Phone
Phones in your game that work like real phones and act like real evidence.
Casefile: Phone gives your world handsets the players can pick up, unlock, and dig through: call logs, text threads, contacts, photos, voicemail. And with strict privacy a locked phone stays locked: players can't peek at what's inside from the browser console, because what's inside is encrypted.
Built for modern-day investigation games, but it doesn't care which system you run.
What you get
- Phones that feel like the hardware. Eight device skins, from a 1989 brick (no screen, just buttons) through a 1999 candybar and a 2003 flip with a working lid, up to modern slabs and one from the future. A candybar has a tiny mono screen and a keypad; a slab is all glass. Same apps, very different phones, very different experiences.
- Real calls and texts between players. Phones ring each other, with ringtones. Calls get logged with how long they lasted. Texts land in threads with a pop-up banner. If no Gamemaster is connected, the phone says "No service" and means it.
- The apps: Phone, Contacts, Calls, Messages, Voicemail, Camera, Gallery, Ringtones and Settings. Older phones get fewer of them: no camera on a 1999 candybar.
- A lock screen that actually locks. PIN or password, with a lockout. Until it's unlocked, the players don't see the number, the owner, the carrier or any contacts.
Gamemaster tools
- Phone Master Screen: every phone in one table. Change a bunch of them at once.
- Switchboard: call or text any phone from any number. Spoof one, or make one up. When a player dials a number that doesn't belong to anyone, it rings you, and you can pick up, ignore it, or play a "not in service" or busy message.
- Ghost Numbers: a book of numbers that don't belong to any phone (the pizza place, the burner, the dead line). Create them in-world or import them from a CSV.
- Phone History: write a phone's past by hand: contacts, calls, threads, voicemail, photos.
- Seed World Data: don't want to write 20 fake calls? Let it make a believable history for you.
- Mark as Evidence: players can look through a phone but can't add anything to it.
- Requests: when a player takes a photo or asks for a ringtone, it comes to you to answer.
- Skin, Theme and App Icon editors: build your own handsets, looks and icon sets.
Why Not Get Casefile: Phone?
Casefile: Phone may not fit your use case. Here are some reasons to avoid it:
- You want real phone audio behavior. The module's phones ring when called and text each other like real phones. Once a call is connected, phones are essentially a stopwatch that counts up the call time until disconnection. No audio is actually muted, delivered or edited; it's up to you to roleplay the phone calls through Foundry/Discord/other chat server, and if you want vocal effects you will have to use a separate program outside of Foundry. When calls disconnect, the other person has to agree to stop talking. Casefile: Phone doesn't edit audio in any way, and it never will.
- You want phones to work in a Foundry world where the GM is offline. Casefile: Phone requires a GM online to act as the "telephone exchange" to deliver text messages, ring other phones, and also unlock locked phones in certain configurations. If they aren't online, the player is told that the network is down and that they need to wait until a GM logs in. Casefile: Phone is not the right module if you're planning to run a social world where no GM is online.
- You want non-investigative apps. There are plans to make additional apps but they would all be things that would be useful in investigations - a Calendar app for appointments, a reverse lookup for tracking phone numbers to people, etc. but Casefile: Phone will never have any games, or shop functions, or gambling.