Unofficial community maintained system. My goal is to provide nice player-facing sheets and rolls for Blades68.
`Keys` are automated now! With both custom input and selection from a list. Adding +1 upgrades to your crew adds more keys to connected characters.





pdf importer, auto attaches faction art:



Credits and License
- This work is based on Blades 68, product of Evil Hat
- text and icons imported from: roll20-character-sheets where they are shared under an MIT lisence
- Also contains work is based on Blades in the Dark, product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.
- This game system is a modified fork of one originally made and maintained by Dez384: foundryvtt-blades-in-the-dark who forked it from Megastruktur: https://github.com/megastruktur/foundryvtt-blades-in-the-dark
- Also uses character sheet styling from foundry-bitd-alternate-sheets
- Dice popup styling from foundryvtt-fitdroller, with some design taken from the foundryvtt-scum-and-villainy system
- Some assets were taken from here (thank you timdenee and joesinghaus): https://github.com/joesinghaus/Blades-in-the-Dark
- Industrial-Fantasy Clocks from Tim Denee https://www.olddog.games/Industrial-Fantasy-Clocks
- Get rules for the "Runaways" crew here: Runnaways
John Harper
Game Design, Writing, Layout, Art, and Cartography
Stras Acimovic
Consulting Designer
Sean Nittner
Developmental Editor, Roll20 Development,
Director of Projects for Evil Hat
Additional Material by
Stras Acimovic, Vandel J. Arden, Duamn Figueroa,
Dylan Green, Sean Nittner, and Andrew Shields
Fred Hicks
Director of Operations for Evil Hat
Carrie Harris
Marketing Manager for Evil Hat
Chris Hanrahan
Business Development for Evil Hat
Karen Twelves
Copy Editor
Rita Tatum
Indexer