A Foundry VTT v14 module for dnd5e that replaces Foundry's interface with a HUD. The Idea is from oldschool computer games like Diablo: globes, an action bar, a minimap.

Features
- The view follows the character. The canvas stays centered on the player's token, also while it moves. Zoom stays free.
- Round minimap, top left: the whole scene with a pin where the character stands. It shows only what the player has explored (Foundry's fog of war), and no tokens. Click it or press
Mto open the map: Foundry's usual interface and free panning, inside a frame, until "Close map" at the top edge. - Combat tracker, top middle: whoever's turn it is comes first, large and lit, everybody else after them in initiative order. Click a portrait to ping where that combatant stands (only for this user, and only if they see the token), double click to target it or let go of it. Targets carry a crosshair. On the character's own turn there is "End turn". Foundry's popped out combat tracker is hidden while the HUD is up.
- Portrait, beside the bar: armor class, speed, and buttons for initiative, short rest and long rest. Who owns more than one actor clicks the portrait to play another: characters, NPCs, and their summons on the scene. The HUD shows that actor and controls its token.
- Health globe, bottom right: fills with the hit points, temporary hit points shimmer blue. The ring around it is the hit dice left, one segment per die. Click opens the sheet.
- Dying: at 0 hit points the health globe shows the death saves, successes and failures. A click rolls the next one.
- Mana globe, left of the portrait: one globe for all spell slots. The ring around it has a segment per slot level (pact slots in purple), filled by the slots left of that level. Click a segment to pick the level: the globe shows its slots as left/all in blue, the higher slots still left on top in purple ("+3"), and the spells of that level are listed.
- Action bar, bottom: starts with the favorites of the dnd5e sheet, then every attack of the character. Click uses it like the sheet would. The bar is the player's to arrange: drag anything from the drawers or the character sheet onto it, drag a button to move it, right click removes it. What doesn't fit wraps into a second row. From the first change on it is the player's own list, stored per user and per character, so two users playing the same character each have their own bar. A spell shows the slots of its level as left/all, plus the higher slots it could still be cast with:
1/4 +7. - Descriptions: rest the pointer on a button or a row and its description shows below the chat messages, then fades like they do.
- Drawers, popping up from the bar: abilities, saves and skills (click rolls), inventory, features, spells (the ones castable right now, by level, with the slots left) and effects (click switches one on or off).
- Journals: the journals the player sees in Foundry's sidebar, by folder. On top, apart from them, the player's own notes: a journal named after the user that only they own, created with the first click. Where players may not create journals the gamemaster's client does it, so a gamemaster has to be online that first time.
- Quick dice: d4, d6, d8, d10, d12, d20 and d100. Pick normal, advantage or disadvantage and a bonus once, then every click on a die rolls it. Nobody has to type into the chat, and the chat button can be switched off in the settings.
- Chat, top right: the newest three messages as bubbles, each fading a few seconds after it came in. Hover keeps one. The chat button shows Foundry's chat sidebar for writing.
- Leave the HUD with its exit button or
Ctrl+Shift+H: Foundry's interface is back, and "Back to the HUD" at the top edge returns. Leaving lasts for the browser tab, a reload brings the HUD back.