Battle Transitions gives you the tools to build your own dynamic scene transitions like you might see in your favorite JRPG-style game.
Transition sequences can be triggered via macro, or preconfigured on individual scenes to be activated either in the context menu of the navigation bar, or automatically any time the scene is activated.
Documentation and information on use can be found in the github repository's wiki:
https://github.com/Unarekin/FoundryVTT-Battle-Transitions/wiki
A list of currently supported transition types with simple examples of their use can also be found in the wiki:
https://github.com/Unarekin/FoundryVTT-Battle-Transitions/wiki/Examples