Average Turn Time tracks how long each person takes on their turn and shows a running average in front of their name. No stopwatch, no spreadsheet, and nobody has to remember to start anything.
Timing begins when an encounter begins. As each turn ends, its duration folds into a running average for both the player who owns the combatant and the combatant itself. The average appears as a small badge and hovering it shows how many turns are behind the number.
A stopwatch button in the combat tracker posts the current averages as a table, ranked slowest first. Whether players see that post is a setting, so you can keep
it between you and the numbers.
Built for how tables actually run
- Turns longer than a configurable maximum (default 10 minutes) are discarded rather than averaged in, so a snack break or a forgotten encounter doesn't wreck the data
- Timing runs only on the GM's client, so a turn records once no matter how many players are connected
- Averages accumulate across the campaign, or reset with each new encounter
- NPC turns can be counted or ignored; unowned NPCs credit the GM
All settings are world-level — the GM sets them once and they apply to everyone.