Automated Conditions 5e
A Foundry VTT module for the DnD 5e game system that allows status effects and custom AC5e flags to dynamically influence Attack, Save, Ability and Damage Rolls. It highlights the correct roll button based on active effects and the 5e ruleset, ensuring rolls are made with the proper advantage, disadvantage, bonuses, or critical damage.
The module supports auras and granting modes that can affect nearby allies or enemies, automatically applying condition-based bonuses, penalties. etc.
AC5e flags allow evaluation of data from the rolling actor, opposing actor, and aura source actors, enabling automation of more complex, context-sensitive scenarios.
Check out also my Weapon Masteries 5e module!
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Automated statuses
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Blinded, Exhaustion (2014), Frightened, Invisible, Paralysed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
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Expanded conditions
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Dodging, Hiding, Variant Encumbrance
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Range Checks
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Melee Diagonal Reach, Melee out of Range, Ranged Long Disadvantage, Ranged out of Range, Ranged Nearby Foes
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Environmental Hazards
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Burning, Suffocating
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Colorful Roll Buttons
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Item Use Checks
- If the actor is incapacitated, raging, silenced, or rolling an item without proficiency, you can enforce or warn the player to cancel the roll.
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AC5e Flags
- AC5e processes Active Effects with relevant module flags. If the effect's condition evaluates to
true, it alters the relevant roll accordingly.
- AC5e processes Active Effects with relevant module flags. If the effect's condition evaluates to
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Documentation
- Check the WIKI for more info and helpful examples of flags usage
Compatible with
- Core highlights the correct buttons to press depending on the conditions on attacker and target, and Fast Forwards correctly.
- MidiQOL
- Ready Set Roll (AC5e tooltips on dual cards might be possible in a future update).
Credits
- Special thanks to Illandril for parts of code used, from their Illandril's Token Tooltips module.
- Special thanks to Tim for parts of code used, from his MidiQOL module!!