Zero AI
Author: Michael R.
Project: Source Foundry Versions 13+ (Verified 14.367)
Last Updated 1 day, 20 hours ago
Aura Effects
A module that lets Active Effects be configured as "Auras," automatically applying to tokens within a configured range, and optionally showing a visualization of the aura.
Example: Aura of Protection
In the 5e system, "Aura of Protection" is an aura that paladins get which provides a bonus to saving throws for allies within 10 (later 30) feet equal to the charisma modifier of the paladin. If within range of two paladins both emanating the aura, a character only receives the better of the two. Here is how that could be set up using Aura Effects:
1. Create an Active Effect, and convert it to an Aura.
2. Set the Changes as above (in theory, max(1, @abilities.cha.mod) would be correct, but that doesn't fit in the picture).
3. Configure:
Set distance (using the scale value which exists on the class, in this case)
Ensure the aura applies to the source (the paladin)
Set disposition to only affect friendly tokens
Ensure it cannot stack
Define the formula to be used for determining "best" aura to apply (in this case, the bonus that will be granted)
Set the changes to evaluate prior to application (this ensures that the paladin's charisma mod will be granted, not each target's own charisma mod)