Aura Effects
A module that lets Active Effects to be configured as "Auras," automatically applying to tokens within a configured range, and optionally showing a visualization of the aura.
Example: Aura of Protection
In the 5e system, "Aura of Protection" is an aura that paladins get which provides a bonus to saving throws for allies within 10 (later 30) feet equal to the charisma modifier of the paladin. If within range of two paladins both emanating the aura, a character only receives the better of the two. Here is how that could be set up using Aura Effects:
1. Create an Active Effect, and convert it to an Aura.
2. Set the Changes as above (in theory, max(1, @abilities.cha.mod)
would be correct, but that doesn't fit in the picture).
3. Configure:
- Set distance (using the scale value which exists on the class, in this case)
- Ensure the aura applies to the source (the paladin)
- Set disposition to only affect friendly tokens
- Ensure it cannot stack
- Define the formula to be used for determining "best" aura to apply (in this case, the bonus that will be granted)
- Set the changes to evaluate prior to application (this ensures that the paladin's charisma mod will be granted, not each target's own charisma mod)
- The rest is up to your discretion as a user/GM