The Official system for the Advanced Fighting Fantasy 2nd Edition!
A partnership between Arion Games and Hod Publishing!
Official Modules
-
AFF Core Module
- More to come!
System Features
- Item types
- Special Skills
- Talents
- Weapons
- Armour (used for armours, shields and extra protection)
- Equipments (used for anything that does not fit on the above)
- Magic types:
- Minor Spell
- Wizardy Spell
- Sorcerer Spell
- Priest Abilities
- Actor types:
- Hero
- NPC
- Anti-Hero
- Automations:
- Rolling is done via a dialog where you can see the complete breakdown of the values influencing your roll, with the possibility to add a custom bonus, and choose which kind of roll you wanna do: public, blind, private or self.
- Roll under or over, accordingly to the rules
- Roll SKILL, LUCK (with automatic reduction), MAGIC
- Roll Special Skill using the correct characteristic
- Roll Weapon's Attack using the special skill
- Roll Weapon's Damage
- Roll Armour using all the armours used by the actor
- Roll Minor Spell with automatic Magic Points reduction
- Roll Wizardry Spell with automatic Magic Points reduction
- Roll Sorcerer Spell with automatic STAMINA reduction
- Use Priest Ability, with control of normal and luck usage
- Control the equipment slot usage via meter bar on the sheet
- Consume provision to recover STAMINA
- Rest to recover STAMINA and Magic Points
- Some talents have their function/description automated
- Quality of Life
- Actors sheets have two buttons on the header for rolling 1d6 or 2d6
- Actors sheets have a "Calculate MP" on the controls (the three dots on the header) that automatically calculates the Magic Points
- If you press shift while click on an item to roll, the roll dialog is skipped, rolling with the default values.
- You can drag some rolls from the character sheet to the macro bar, allowing you to roll that without requiring the character sheet opened.
- SKILL
- LUCK
- MAGIC
- Armour
- Special Skills
- All spells/magic
- Weapons (from the Equipment tab)
Bugs
As we are implementing the new modules, bugs can happen. However, we are considering this a stable version. If you find something that is not listed above, or that you believe that is an issue, please, open a ticket on the repository or join our discord.
Installation Instructions
To install and use the Advanced Fighting Fantasy system for Foundry Virtual Tabletop, simply launch Foundry VTT, change to the Game Systems tab, press the Install System button, search for "Advanced Fighting Fantasy" and press the Install button.
Licensing Information
Fighting Fantasy is © Steve Jackson and Ian Livingstone all rights reserved.
Fighting Fantasy, including the Fighting Fantasy shield, is a trademark of Steve Jackson and Ian Livingstone.
Advanced Fighting Fantasy is published under license by Arion Games.
Advanced Fighting Fantasy for Foundry VTT developed by Hod Publishing.