Allows you to trigger events to occur at specified times.
The interface is programatic only Access these via game.Gametime.XXXXX
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doEvery({day:1}, () => console.log("another day another dollar")) 
 every day run the handler.
- 
doAt({hour:1}, "My Macro")) 
 run a macro in 1 hour of gametime
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reminderAt({minute: 10}, "Check for wandering monsters"} 
 send a message to the console.
- 
reminderEvery({minute: 10}, "Check for wandering monsters"} 
 do a reminder every 10 minutes.
 Each of the above return an id which can be used to cancel the event
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clearTimeout(eventID)