June 09, 2023
Foundry Virtual Tabletop - Version 11 - Stable Patch 2 Release Notes
Welcome to the third release of Foundry Virtual Tabletop Version 11. We're extremely pleased to bring this update to our community, containing a wide variety of bug fixes sourced from the feedback and bug reporting channels on our community disccord. Thank you all for submitting your feedback and helping us stay on top of bugs!
This update focuses on some post-release cleanup of bugs for Foundry VTT V11 and as such doesn't have much in the way of features for us to highlight. For a complete log of all the features added in V11, please see the notes for our previous release on the stable channel.
WARNING: While this is categorized as a stable release there is always a possibility of unexpected bugs or compatibility issues. As with any time you update the core software, be sure to perform a complete backup of your user data to minimize any risk of data loss.
New Features
Applications and User Interface
- Added support for Users specifying their own pronouns which are rendered in the Players list. (9591)
Package Development
- Invalid remote package manifests now show additional details that should make debugging easier. (9358)
Bug Fixes
Documents and Data
- Active Effect status IDs are now correctly migrated to
statuses. (9490) - Empty Folders from Compendium Packs are no longer pruned on import. (9499)
DataModel#clonenow creates a clone with the sameparentas the original. (9592)
Applications and User Interface
- Prototype Token configurations now correctly retrieve the configured bar values. (9551)
The Game Canvas
- Adding Tokens with video textures to the Combat Tracker no longer causes the asset loader to fail during world load. (9568)
- It is once again possible to drag select Tiles. (9586)
OccludableObject#refreshOcclusionno longer calls therefreshTilehooks with an incorrect argument. (9589)- Added synthetic Actor creation back into
ActorDelta#_configureto ensure that initialization can complete correctly. (9563) - Closing the Default Token Settings window no longer fails with an error. (9571)
- Redrawing and/or refreshing a
PlaceableObjectwhile it is still being drawn no longer breaks the object. (9576) - Unpausing a video tile no longer re-randomizes the current playback time. (9577)
- Combatants who have their Token configuration window open can now be pinged again. (9583)
- Preview sources of
Tokens andAmbientLights are no longer removed when vision/lighting is initialized. (9584) - The preview Token of the Token config is now correctly added to
TokenLayer#previewand no longer appears inTokenLayer#placeables. (9585)
Package Development
- Foundry now respects the order of Folders and Packs that appear in
packFolderswhen manually sorting. (9519)
Dice and Cards
- Reverted 8661 to resolve an issue where
Roll.fromTermsfailed to parse formulas with parentheses. (9554)