Constructor
new GameTime()
Members
_dt :number
The average one-way latency across the most recent 5 trips
Type:
- number
_dts :Array.<number>
The most recent five synchronization durations
Type:
- Array.<number>
_time :Object
The most recently synchronized timestamps retrieved from the server.
Type:
- Object
serverTime
The current server time based on the last synchronization point and the approximated one-way latency.
SYNC_INTERVAL_MS :number
The amount of time to delay before re-syncing the official server time.
Type:
- number
worldTime
The current World time based on the last recorded value of the core.time setting
Methods
(async) advance(seconds) → {Promise.<number>}
Advance the game time by a certain number of seconds
Parameters:
Name | Type | Description |
---|---|---|
seconds |
number | The number of seconds to advance (or rewind if negative) by |
Returns:
The new game time
- Type
- Promise.<number>
onUpdateWorldTime(worldTime)
Handle follow-up actions when the official World time is changed
Parameters:
Name | Type | Description |
---|---|---|
worldTime |
number | The new canonical World time. |
(async) sync() → {Promise.<GameTime>}
Synchronize the local client game time with the official time kept by the server
Returns:
- Type
- Promise.<GameTime>