Extends
- PIXI.Shader
Members
defaultUniforms :object
The default uniform values for the shader. A subclass of AbstractBaseShader must implement the defaultUniforms static field.
Type:
- object
fragmentShader :string
The fragment shader which renders this source. A subclass of AbstractBaseShader must implement the fragmentShader static field.
Type:
- string
HSB2RGB :string
Convert a Hue-Saturation-Brightness color to RGB - useful to convert polar coordinates to RGB
Type:
- string
NOISE :string
A conventional noise generator
Type:
- string
PRNG :string
A conventional pseudo-random number generator with the "golden" numbers, based on uv position
Type:
- string
PRNG3D :string
A Vec3 pseudo-random generator, based on uv position
Type:
- string
vertexShader :string
The default vertex shader used by all instances of AbstractBaseShader
Type:
- string
Methods
(static) create() → {AbstractBaseShader}
A factory method for creating the shader using its defined default values
Returns:
- Type
- AbstractBaseShader
(static) FADE()
Fade easing to use with distance in interval [0,1]
(static) FBM()
Fractional Brownian Motion for a given number of octaves